Ejemplo n.º 1
0
        public async Task AddXpAsync(int amount, DSharpPlus.CommandsNext.CommandContext c = null)
        {
            bool hasLeveled = false;

            XpCurrent += amount;

            if (XpCurrent >= XpNext)
            {
                hasLeveled = true;

                while (XpCurrent >= XpNext)
                {
                    XpCurrent = XpCurrent - XpNext;
                    Level++;
                    XpNext = Rpg.GetNextXp(Level);

                    SkillPoints     += Realm.GetSetting <int>("skill_points_per_levelup");
                    AttributePoints += Realm.GetSetting <int>("attribute_points_per_levelup");
                }
            }

            if (hasLeveled == false || c == null)
            {
                return;
            }

            HpMax     = Rpg.GetBaseHpForLevel(Level);
            HpCurrent = HpMax;

            var g = await Bot.RpgBot.Client.GetGuildAsync(GuildId);

            var m = await g.GetMemberAsync(ulong.Parse(Id));

            await c.Channel.SendMessageAsync($"{m.Mention} is now level {Level}!");
        }
Ejemplo n.º 2
0
        //[Cooldown(1, 30, CooldownBucketType.User)]
        public async Task ExploreLocation(CommandContext c)
        {
            using (var session = Db.DocStore.OpenAsyncSession())
            {
                var player = await session
                             .Include <Location>(loc => loc.Id)
                             .Include <Encounter>(enc => enc.Id)
                             .LoadAsync <Player>(c.User.Id.ToString());

                var location = await session.LoadAsync <Location>(player.CurrentLocation);

                if (location.Encounters == null || location.Encounters?.Count == 0)
                {
                    var fluffEvents = new List <string>();
                    fluffEvents.AddRange(location.FluffEvents);
                    fluffEvents.AddRange(Realm.GetSetting <string[]>("generic_fluff_events"));
                    await c.RespondAsync(fluffEvents.GetRandomEntry());
                }
                else
                {
                    var encounterId = location.Encounters?.GetRandomEntry();
                    var encounter   = await session.LoadAsync <Encounter>(encounterId);

                    await encounter.DoEncounter(session, c, player);

                    //if (encounter?.EncounterType == Encounter.EncounterTypes.Battle)
                    //{
                    //	await encounter.DoBattleEncounter(session, c, player);
                    //}
                }

                if (player.LocationExploreCounts.ContainsKey(player.CurrentLocation) == false)
                {
                    player.LocationExploreCounts.Add(player.CurrentLocation, 0);
                }

                player.LocationExploreCounts[player.CurrentLocation] += 1;

                if (location.ExploresNeeded == player.LocationExploreCounts[player.CurrentLocation])
                {
                    int xp = Realm.GetSetting <int>("settings/complete_explore_xp_award");
                    await player.AddXpAsync(xp);

                    await c.RespondAsync($"{c.User.Mention} has discovered routes to new locations and received {xp}xp.");
                }

                if (session.Advanced.HasChanges)
                {
                    await session.SaveChangesAsync();
                }

                await c.ConfirmMessage();
            }
        }
Ejemplo n.º 3
0
        /// <summary>
        /// Player is resting, healing 10% hp/tick
        /// </summary>
        /// <param name="p"></param>
        void Resting(Player p)
        {
            int heal = (p.HpMax / 100) * Realm.GetSetting <int>("rest_heal_perc");

            p.HealHpAsync(heal).ConfigureAwait(false);

            if (p.HpCurrent == p.HpMax)
            {
                p.SetIdleAction();
                return;
            }

            if (p.CurrentActionRepeat)
            {
                _log.Debug("Repeating rest action for {pname} ({pid})", p.Name, p.Id);
                p.SetActionAsync(p.CurrentAction, p.CurrentActionDisplay, TimeSpan.FromMinutes(1)).GetAwaiter();
            }
        }
Ejemplo n.º 4
0
        public async Task <int> SetFaintedAsync()
        {
            return(await Task.Run(() =>
            {
                CurrentLocation = Realm.GetSetting <string>("startinglocation");
                HpCurrent = HpMax;

                var percentage = Realm.GetSetting <int>("faint_xp_penalty");
                var xpLoss = (XpCurrent / 100) * percentage;

                XpCurrent = XpCurrent - xpLoss;
                if (XpCurrent < 0)
                {
                    XpCurrent = 0;
                }

                return xpLoss;
            }));
        }
Ejemplo n.º 5
0
        public async Task RegisterPlayer(CommandContext c, string race)
        {
            using (var session = Db.DocStore.OpenAsyncSession())
            {
                // Check if player Exists
                if (await session.Advanced.ExistsAsync(c.User.Id.ToString()))
                {
                    await c.RespondAsync($"{c.Member.Mention} You are already registered.");

                    await c.RejectMessage();

                    return;
                }

                var raceInfo = await session.Query <Race>().FirstOrDefaultAsync(r => r.Id == $"races/{race}");

                if (raceInfo == null)
                {
                    await c.RejectMessage($"{c.Member.Mention} Race \"{race}\" is not valid. You can use *.info races* to get a list of races");

                    return;
                }

                var charClass = await session.Query <CharacterClass>().FirstOrDefaultAsync(cls => cls.Id == Realm.GetSetting <string>("startingclass"));

                if (charClass == null)
                {
                    await c.RespondAsync($"Something went wrong while getting the startingclass (Error_StartingClassNull {Realm.GetSetting<string>("startingclass")})");

                    return;
                }

                var player = Realm.GetPlayerRegistration(c.Member, raceInfo, charClass);

                await session.StoreAsync(player);

                await session.SaveChangesAsync();
            }

            var role = c.Guild.Roles.FirstOrDefault(r => r.Name == "Realm Player");

            if (role == null)
            {
                await c.RejectMessage(Realm.GetMessage("missing_player_role"));

                return;
            }

            await c.Member.GrantRoleAsync(role, "Registered for Realm");

            await c.RespondAsync($"{c.User.Mention} has joined the Realm");

            await c.ConfirmMessage();
        }
Ejemplo n.º 6
0
        public DiscordEmbed GetLocationEmbed(
            List <string> foundHiddenLocations = null,
            string entranceId = null,
            int exploreCount  = -1)
        {
            var builder = new DiscordEmbedBuilder()
                          .WithTitle(DisplayName);

            var desc = new System.Text.StringBuilder(Description);

            // Hostility Colors
            switch (SafetyRating.ToLower())
            {
            case "sanctuary": builder.WithColor(DiscordColor.Gold); break;

            case "friendly": builder.WithColor(DiscordColor.SpringGreen); break;

            case "neutral": builder.WithColor(DiscordColor.CornflowerBlue); break;

            case "caution": builder.WithColor(DiscordColor.Orange); break;

            case "dangerous": builder.WithColor(DiscordColor.IndianRed); break;

            case "hostile": builder.WithColor(DiscordColor.Red); break;

            default: builder.WithColor(DiscordColor.White); break;
            }

            // Buildings
            if (Buildings?.Count > 0)
            {
                builder.AddField("Buildings", string.Join(", ", Buildings.Select(b => b.Name)));
            }

            // Exits
            var exits = new List <string>();

            if (LocationConnections.Keys.Count > 0)
            {
                // Always show all exits for the starting location
                if (exploreCount >= ExploresNeeded || Id == Realm.GetSetting <string>("startinglocation"))
                {
                    exits.AddRange(LocationConnections.Keys);
                }
                else
                {
                    exits.Add(LocationConnections.FirstOrDefault(l => l.Value.Equals(entranceId, System.StringComparison.OrdinalIgnoreCase)).Key);
                }
            }

            // Include hidden exits (if found)
            if (HiddenLocationConnections.Keys.Count > 0 && foundHiddenLocations != null)
            {
                var toInclude = HiddenLocationConnections
                                .Where(l => foundHiddenLocations.Contains(l.Value))
                                .Select(l => l.Key);
                exits.AddRange(toInclude);
            }

            builder.AddField("Exits", string.Join(", ", exits));

            // Location Inventory
            if (LocationInventory?.Count > 0)
            {
                var items = LocationInventory.Select(inv => $"{inv.DisplayName} (x{inv.Amount})");
                builder.AddField("Items", string.Join(", ", items));
            }

            builder.WithDescription(desc.ToString());

            return(builder.Build());
        }
Ejemplo n.º 7
0
        public async Task ExecuteSkill(CommandContext c, Skill skill, TrainedSkill trainedSkill, Player source, object target)
        {
            using (var session = Db.DocStore.OpenAsyncSession())
            {
                // Get locations
                var location = await session
                               .Include <Item>(i => i.Id)
                               .LoadAsync <Location>(source.CurrentLocation);

                if (location.Perceptables?.Count == 0 && location.HiddenLocationConnections?.Count == 0)
                {
                    await c.ConfirmMessage("Nothing to see here");

                    DoCooldown = true;
                    return;
                }

                var roll = Dice.Roll($"1d20+{trainedSkill.Rank}");
                var foundPerceptables = location.Perceptables?.Where(p => p.Difficulty <= roll).ToList();

                // Select a random one
                var  perceptable          = foundPerceptables.GetRandomEntry();
                bool perceptablePerformed = false;

                if (perceptable.Type == Perceptable.PerceptableType.HiddenExit)
                {
                    // Check if the player hasn't found the exit yet
                    if (source.FoundHiddenLocations.Contains(perceptable.DocId) == false)
                    {
                        source.FoundHiddenLocations.Add(perceptable.DocId);
                        await c.RespondAsync($"{c.User.Mention} found a hidden exit");

                        perceptablePerformed = true;
                    }
                }

                if (perceptable.Type == Perceptable.PerceptableType.Item && perceptablePerformed == false)
                {
                    var item = await session.LoadAsync <Item>(perceptable.DocId);

                    var existingInventory = location.LocationInventory.FirstOrDefault(li => li.DocId == perceptable.DocId);
                    if (existingInventory == null)
                    {
                        var inv = new LocationInventoryItem
                        {
                            DocId       = item.Id,
                            DisplayName = item.DisplayName,
                            Amount      = perceptable.Count == 0
                                                                ? 1
                                                                : perceptable.Count,
                            DecaysOn = DateTime.Now.AddMilliseconds((trainedSkill.Rank * 2.5) * 10000)
                        };
                        location.LocationInventory.Add(inv);

                        var uncoverVariation = Realm.GetSetting <List <string> >("perception_uncover_variations").GetRandomEntry();
                        await c.RespondAsync($"{c.User.Mention} uncovered {item.DisplayName} {uncoverVariation} (Roll {roll})");
                    }
                    else
                    {
                        if (existingInventory.Amount < perceptable.MaxPerceptable)
                        {
                            existingInventory.Amount += perceptable.Count;
                            var percDecaySkillFactor = Realm.GetSetting <double>("skill_perception_decay_factor");
                            existingInventory.DecaysOn = existingInventory.DecaysOn +
                                                         TimeSpan.FromMilliseconds(trainedSkill.Rank * percDecaySkillFactor * 10000);
                            var uncoverVariation = Realm.GetSetting <List <string> >("perception_uncover_variations").GetRandomEntry();
                            await c.RespondAsync($"{c.User.Mention} found some more {item.DisplayName} {uncoverVariation} (Roll {roll})");
                        }
                        else
                        {
                            await c.RespondAsync($"{c.User.Mention} looked for hours, but couldn't find anything");
                        }
                    }
                }
                //	else if (perceptable.Type == Perceptable.PerceptableType.Event) await ProcessPerceptableEvent(perceptable);

                if (perceptablePerformed == false)
                {
                    await c.RespondAsync($"{c.User.Mention} couldn't find anything at this place..this time");
                }

                if (session.Advanced.HasChanges)
                {
                    await session.SaveChangesAsync();
                }

                DoCooldown = true;
            }

            await c.ConfirmMessage();
        }