Ejemplo n.º 1
0
    public void ServerPerformInteraction(AimApply interaction)
    {
        if (reagentContainer.CurrentCapacity >= 5 && !safety)
        {
            Vector2
                startPos = interaction.Performer.transform
                           .position;              //TODO: use registeritem position once picked up items get fixed
            Vector2 targetPos = new Vector2(Mathf.RoundToInt(interaction.WorldPositionTarget.x),
                                            Mathf.RoundToInt(interaction.WorldPositionTarget.y));
            List <Vector3Int> positionList = MatrixManager.GetTiles(startPos, targetPos, travelDistance);
            StartCoroutine(Fire(positionList));

            var points = GetParallelPoints(startPos, targetPos, true);
            positionList = MatrixManager.GetTiles(points[0], points[1], travelDistance);
            StartCoroutine(Fire(positionList));

            points       = GetParallelPoints(startPos, targetPos, false);
            positionList = MatrixManager.GetTiles(points[0], points[1], travelDistance);
            StartCoroutine(Fire(positionList));

            var angle = Mathf.Atan2(targetPos.y - startPos.y, targetPos.x - startPos.x) * 180 / Mathf.PI;
            particleSync = angle;
            SoundManager.PlayNetworkedAtPos("Extinguish", startPos, 1);
            reagentContainer.MoveReagentsTo(5);
        }
    }
Ejemplo n.º 2
0
    protected override void ServerPerformInteraction(AimApply interaction)
    {
        if (reagentContainer.CurrentCapacity >= 5)
        {
            Vector2           startPos     = interaction.Performer.transform.position;
            Vector2           targetPos    = new Vector2(Mathf.RoundToInt(interaction.WorldPositionTarget.x), Mathf.RoundToInt(interaction.WorldPositionTarget.y));
            List <Vector3Int> positionList = MatrixManager.GetTiles(startPos, targetPos, travelDistance);
            StartCoroutine(Fire(positionList));

            var angle = Mathf.Atan2(targetPos.y - startPos.y, targetPos.x - startPos.x) * 180 / Mathf.PI;
            particleSync = angle;

            reagentContainer.MoveReagentsTo(5);
            SoundManager.PlayNetworkedAtPos("Spray2", startPos, 1);
        }
    }