private void WaitToContinue(ReadUserInputResult msg)
        {
            Context.ActorSelection("/user/Application/io/Out").Tell(new ClearOutput());
            Context.Parent.Tell(new RemoveFriendCompleted());

            base.Initialize();
        }
        private void WaitToExit(ReadUserInputResult doc)
        {
            Context.ActorSelection("/user/Application/io/Out").Tell(new ClearOutput());
            Context.Parent.Tell(new ExitSelected());

            base.Initialize();
        }
 private void OnReadUserInputResult(ReadUserInputResult doc)
 {
     _ownerActor.Tell(new AddFriend(name: doc.Result));
 }
Ejemplo n.º 4
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 private void OnForwarderFrienNameReceived(ReadUserInputResult msg)
 {
     _forwarder = msg.Result;
     Context.ActorSelection("/user/Application/io/Out").Tell(new ForwardGreetingAskTo(msg.Result));
 }
Ejemplo n.º 5
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 private void OnTargetOfTheGreetingReceived(ReadUserInputResult msg)
 {
     _target = msg.Result;
     _ownerActor.Tell(new ForwardGreetingTo(forwarderFriend: _forwarder, targetFriend: _target));
 }
 private void OnReadUserInputResult(ReadUserInputResult msg)
 {
     _ownerActor.Tell(new GreetFriend(msg.Result));
 }
Ejemplo n.º 7
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 private void OnMenuResult(ReadUserInputResult doc)
 {
     Context.Parent.Tell(new MenuCompleted(doc.Result));
 }
Ejemplo n.º 8
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 private void OnCreateOwnerResult(ReadUserInputResult doc)
 {
     _outputActor.Tell(new CreateOwnerShowMessageAfter(doc.Result));
     Context.Parent.Tell(new CreateOwnerCompleted(doc.Result));
 }