private void WaitToContinue(ReadUserInputResult msg) { Context.ActorSelection("/user/Application/io/Out").Tell(new ClearOutput()); Context.Parent.Tell(new RemoveFriendCompleted()); base.Initialize(); }
private void WaitToExit(ReadUserInputResult doc) { Context.ActorSelection("/user/Application/io/Out").Tell(new ClearOutput()); Context.Parent.Tell(new ExitSelected()); base.Initialize(); }
private void OnReadUserInputResult(ReadUserInputResult doc) { _ownerActor.Tell(new AddFriend(name: doc.Result)); }
private void OnForwarderFrienNameReceived(ReadUserInputResult msg) { _forwarder = msg.Result; Context.ActorSelection("/user/Application/io/Out").Tell(new ForwardGreetingAskTo(msg.Result)); }
private void OnTargetOfTheGreetingReceived(ReadUserInputResult msg) { _target = msg.Result; _ownerActor.Tell(new ForwardGreetingTo(forwarderFriend: _forwarder, targetFriend: _target)); }
private void OnReadUserInputResult(ReadUserInputResult msg) { _ownerActor.Tell(new GreetFriend(msg.Result)); }
private void OnMenuResult(ReadUserInputResult doc) { Context.Parent.Tell(new MenuCompleted(doc.Result)); }
private void OnCreateOwnerResult(ReadUserInputResult doc) { _outputActor.Tell(new CreateOwnerShowMessageAfter(doc.Result)); Context.Parent.Tell(new CreateOwnerCompleted(doc.Result)); }