Ejemplo n.º 1
0
        public virtual void endReadEncaps()
        {
            Debug.Assert(_readEncapsStack != null);
            if(_buf.b.position() != _readEncapsStack.start + _readEncapsStack.sz)
            {
                if(_buf.b.position() + 1 != _readEncapsStack.start + _readEncapsStack.sz)
                {
                    throw new Ice.EncapsulationException();
                }

                //
                // Ice version < 3.3 had a bug where user exceptions with
                // class members could be encoded with a trailing byte
                // when dispatched with AMD. So we tolerate an extra byte
                // in the encapsulation.
                //
                try
                {
                    _buf.b.get();
                }
                catch(InvalidOperationException ex)
                {
                    throw new Ice.UnmarshalOutOfBoundsException(ex);
                }
            }

            ReadEncaps curr = _readEncapsStack;
            _readEncapsStack = curr.next;
            curr.next = _readEncapsCache;
            _readEncapsCache = curr;
            _readEncapsCache.reset();
        }
Ejemplo n.º 2
0
        public virtual void clear()
        {
            if(_readEncapsStack != null)
            {
                Debug.Assert(_readEncapsStack.next == null);
                _readEncapsStack.next = _readEncapsCache;
                _readEncapsCache = _readEncapsStack;
                _readEncapsStack = null;
                _readEncapsCache.reset();
            }

            if(_writeEncapsStack != null)
            {
                Debug.Assert(_writeEncapsStack.next == null);
                _writeEncapsStack.next = _writeEncapsCache;
                _writeEncapsCache = _writeEncapsStack;
                _writeEncapsStack = null;
                _writeEncapsCache.reset();
            }

            _startSeq = -1;

            if(_objectList != null)
            {
                _objectList.Clear();
            }

            _sliceObjects = true;
        }