// Start is called before the first frame update
 void Start()
 {
     readCube  = FindObjectOfType <ReadCube>();
     cubeState = FindObjectOfType <CubeState>();
 }
Ejemplo n.º 2
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 void Start()
 {
     readCube   = FindObjectOfType <ReadCube>();
     cubeState  = FindObjectOfType <CubeState>();
     rotateFace = FindObjectOfType <RotateFaces>();
 }