Ejemplo n.º 1
0
        public void TestGlobalReaction()
        {
            var counter = CounterType.Create();

            counter.Unprotected();

            var effectCount = 0;

            var disposable = Reactions.Reaction(() =>
            {
                var _1 = counter.Count;
                var _2 = counter.Count;
            }, () =>
            {
                effectCount++;
            });

            counter.Increment();
            counter.Increment();

            disposable.Dispose();

            counter.Increment();
            counter.Increment();

            Assert.Equal(4, counter.Count);
            Assert.Equal(2, effectCount);
        }
Ejemplo n.º 2
0
        private void AddSnapshotReaction()
        {
            if (!_hasSnapshotReaction)
            {
                _hasSnapshotReaction = true;

                var disposer = Reactions.Reaction((r) => Snapshot, (snapshot, r) => EmitSnapshot(snapshot));

                AddDisposer(() => disposer.Dispose());
            }
        }
Ejemplo n.º 3
0
        public ObjectNode(IType type,
                          ObjectNode parent, string subpath,
                          IEnvironment environment,
                          object initialValue, object storedValue,
                          bool canAttachTreeNode,
                          Action <INode, object> finalize)
        {
            NodeId = ++NextNodeId;

            Type = type;

            StoredValue = storedValue;

            _SubPath = ObservableValue <string> .From();

            Subpath = subpath;

            _Parent = ObservableValue <ObjectNode> .From();

            Parent = parent;

            Environment = environment;

            _IsRunningAction = false;

            IsProtectionEnabled = true;

            AutoUnbox = true;

            State = NodeLifeCycle.INITIALIZING;

            PreBoot();

            PreCompute();

            if (parent == null)
            {
                IdentifierCache = new IdentifierCache();
            }

            if (canAttachTreeNode)
            {
                NodeCache.Add(StoredValue, new StateTreeNode(this));
            }

            bool sawException = true;

            try
            {
                _IsRunningAction = true;

                finalize?.Invoke(this, initialValue);

                _IsRunningAction = false;

                if (parent != null)
                {
                    parent.Root.IdentifierCache?.AddNodeToCache(this);
                }
                else
                {
                    IdentifierCache?.AddNodeToCache(this);
                }

                FireHook("afterCreate");

                State = NodeLifeCycle.CREATED;

                sawException = false;
            }
            finally
            {
                if (sawException)
                {
                    // short-cut to die the instance, to avoid the snapshot computed starting to throw...
                    State = NodeLifeCycle.DEAD;
                }
            }

            var disposer = Reactions.Reaction <object>((r) => Snapshot, (snapshot, r) => EmitSnapshot(snapshot));

            AddDisposer(() => disposer.Dispose());
        }