Ejemplo n.º 1
0
    private bool SelectedObject()
    {
        //If the ray hits an object or hitInfo is up to date
        if (RaycastHandler.Update())
        {
            if (RaycastHandler.HitInfo.transform.gameObject == gameObject)
            {
                // if same object is select, toggle if it is selected
                objectIsSelected = !objectIsSelected;
                if (objectIsSelected)
                {
                    //which local gameobject is the owner
                    selectedOwner = transform.GetInstanceID();
                }
                else
                {
                    selectedOwner = 0;
                }

                SetActivePlayerLocator(objectIsSelected);
            }
            else if (RaycastHandler.HitInfo.transform.gameObject.GetComponent <Pathfinding>())
            {
                //hit another object with pathfinding, unselect the selected object
                objectIsSelected = false;
            }
        }
        return(objectIsSelected);
    }
Ejemplo n.º 2
0
 private Vector3?GetPositionFromMouseClick()
 {
     if (RaycastHandler.Update())
     {
         if (ExtendLayerMask.NotGroundMask(RaycastHandler.HitInfo.transform.gameObject.layer))
         {
             return(RaycastHandler.HitInfo.point);
         }
     }
     return(null);
 }
Ejemplo n.º 3
0
 private bool setPositionFromMouseClick()
 {
     //If the ray hits an object
     if (RaycastHandler.Update())
     {
         if (ExtendLayerMask.NotGroundMask(RaycastHandler.HitInfo.transform.gameObject.layer))
         {
             targetPosition = RaycastHandler.HitInfo.point;
             return(true);
         }
     }
     return(false);
 }
Ejemplo n.º 4
0
 /// <summary>
 /// Get direction of mouse click
 /// </summary>
 /// <param name="direction"></param>
 /// <returns></returns>
 private bool GetDirectionOfMouseClick(ref Vector3 direction)
 {
     if (Input.GetMouseButtonDown(0))
     {
         if (RaycastHandler.Update())
         {
             Vector3 g        = RaycastHandler.HitInfo.point;
             var     heading  = RaycastHandler.HitInfo.point - transform.position;
             var     distance = heading.magnitude;
             direction = heading / distance;
             return(true);
         }
     }
     return(false);
 }