// Update is called once per frame void Update() { if (Active_UIElements._obj.GetActiveElementParent() != null && Active_UIElements._obj.GetActiveUIElement() != null) { if (Input.GetMouseButtonDown(0)) { var rayCast = new RayCasts(); if (Active_UIElements._obj.GetModelObj()) { if (!rayCast.GraphicRaycast("UIElment_Dynamic_ModelObj(Clone)", GetComponent <EventSystem>())) { DestroyUIElement("UIElment_Dynamic_ModelObj(Clone)"); } } if (Active_UIElements._obj.GetInteriorObj()) { if (!rayCast.GraphicRaycast("UIElment_Dynamic_InteriorObj(Clone)", GetComponent <EventSystem>())) { DestroyUIElement("UIElment_Dynamic_InteriorObj(Clone)"); } } } } }
// Update is called once per frame void Update() { if (RayCasts.IsGroundTileBelowBy(transform, 0.025f)) { Destroy(gameObject); } cLifetime += Time.deltaTime; }
public virtual void Update() { if (IsMidJump && IsDecending()) { IsMidJump = false; } if (RayCasts.IsGroundTileBelowBy(transform, GroundCheckDistance) && !IsMidJump) { if (JumpDirection.x >= 0) { GroundClaimsService.GetInstance().LeftTeamClaimUpdate(transform.localPosition.x); } else { GroundClaimsService.GetInstance().RightTeamClaimUpdate(transform.localPosition.x); } if (AllowMovement) { Jump(); } } //put the breaks on if moving too fast if (Mathf.Abs(Body.velocity.x) > JumpForce.x) { if (JumpDirection.normalized.x > 0) { if (Body.velocity.x > 0) { //slow down Body.AddForce(-JumpDirection.normalized * JumpForce.x); } else { //speed up Body.AddForce(JumpDirection.normalized * JumpForce.x); } } else { if (Body.velocity.x < 0) { //slow down Body.AddForce(-JumpDirection.normalized * JumpForce.x); } else { //speed up Body.AddForce(JumpDirection.normalized * JumpForce.x); } } } }
// Update is called once per frame void Update() { if (Interface._obj.GetPanelActive()) { if (Input.GetMouseButtonDown(0)) { var rayCast = new RayCasts(); if (!rayCast.GraphicRaycast(Interface._obj.GetActivePanelName(), GetComponent <EventSystem>())) { DisablePanel(Interface._obj.GetActivePanelName()); } } } }
public void Update() { if (!StuckInGround) { Vector3 normVelocity = Body.velocity.normalized; //Calculate renderable rotation Renderable.right = transform.position - (transform.position + normVelocity); if (RayCasts.IsGroundTileBelowBy(transform, 0.05f)) { StuckInGround = true; transform.position = transform.position + (Vector3)Body.velocity * Time.deltaTime; StartCoroutine(StayStillThenDestroy()); } } }
// Update is called once per frame void Update() { if (Interface._obj.GetObjInfoPanelState()) { if (Input.GetMouseButtonDown(0)) { RayCasts rayCasts = new RayCasts(); if (!rayCasts.GraphicRaycast("Object_Info", GetComponent <EventSystem>())) { Interface._obj.GetClassRefrence_UPV().GetObjectInfo().SetActive(false); Interface._obj.SetObjInfoPanelState(false); } } } }
void Update() { if (RayCasts.IsGroundTileBelowBy(transform, 0.1f)) { int roll = Dice.Roll(20, 25); for (int x = 0; x < roll; x++) { float xForce = Dice.Roll(-1f, 1f); float yForce = Dice.Roll(0.5f, 1f); FireballShrapnel shrapnel = Instantiate(FireballShrapnelPrefab); shrapnel.gameObject.layer = gameObject.layer; shrapnel.transform.position = transform.position; shrapnel.Body.AddForce(new Vector2(xForce, yForce), ForceMode2D.Impulse); shrapnel.transform.SetParent(transform.parent); } Destroy(gameObject); } }