Ejemplo n.º 1
0
        protected override void UpdateModelFromMouse(Base3DElement selected3DElement, Vector mousePositionDelta)
        {
            Vector3D normal = this.CalculateTransformationForSpotLightAdorner().Transform(new Vector3D(0.0, 0.0, 1.0));

            normal.Normalize();
            Plane3D          plane3D            = new Plane3D(normal, this.centerOfCone);
            Viewport3DVisual adorningViewport3D = this.ActiveView.AdornerLayer.GetAdornerSet3DContainer(this.ActiveAdorner.Element.Viewport).ShadowAdorningViewport3D;
            Ray3D            ray = CameraRayHelpers.RayFromViewportPoint(adorningViewport3D.Viewport.Size, adorningViewport3D.Camera, this.LastMousePosition + mousePositionDelta);
            double           t;

            if (!plane3D.IntersectWithRay(ray, out t))
            {
                return;
            }
            double    num1      = Math.Atan((ray.Evaluate(t) - this.centerOfCone).Length / 1.0) / Math.PI * 180.0;
            SpotLight spotLight = (SpotLight)this.Selected3DElement.ViewObject.PlatformSpecificObject;

            if (this.ActiveAdorner.TypeOfConeAngle == SpotLightAdornerBehavior3D.TypeOfConeAngle.InnerConeAngle)
            {
                double num2 = spotLight.OuterConeAngle - spotLight.InnerConeAngle;
                this.Selected3DElement.SetValue(SpotLightElement.InnerConeAngleProperty, (object)num1);
                this.Selected3DElement.SetValue(SpotLightElement.OuterConeAngleProperty, (object)(num1 + num2));
            }
            else
            {
                this.Selected3DElement.SetValue(SpotLightElement.OuterConeAngleProperty, (object)num1);
            }
            this.ActiveAdorner.PositionAndOrientGeometry();
        }
Ejemplo n.º 2
0
        public static Vector3D VectorBetweenPointsOnPlane(Viewport3D viewport, Plane3D plane, Point initialPoint, Point endPoint)
        {
            Size   viewportSize = new Size(viewport.ActualWidth, viewport.ActualHeight);
            Ray3D  ray1         = CameraRayHelpers.RayFromViewportPoint(viewportSize, viewport.Camera, initialPoint);
            Ray3D  ray2         = CameraRayHelpers.RayFromViewportPoint(viewportSize, viewport.Camera, endPoint);
            double t1;
            double t2;

            if (!plane.IntersectWithRay(ray1, out t1) || !plane.IntersectWithRay(ray2, out t2))
            {
                return(new Vector3D(0.0, 0.0, 0.0));
            }
            return(ray2.Evaluate(t2) - ray1.Evaluate(t1));
        }