public Rat(Game game) { RatEnters += game.RatEntersHandler; IncreaseEnteredRatAttack += game.IncreaseEnteredRatAttackHandler; RatDies += game.RatDiesHandler; game.IncreaseRatAttack += Rat_IncreaseRatAttack; game.IncreaseRatEnteredAttack += Rat_IncreaseEnterdRatAttack; game.DecreaseAttack += Rat_DecreaseAttack; RatEnters?.Invoke(this, EventArgs.Empty); }
public void FireRatEnters(object sender) { RatEnters?.Invoke(sender, EventArgs.Empty); }
public void FaireRateEnters(Rat sender) { RatEnters?.Invoke(sender, EventArgs.Empty); }