Ejemplo n.º 1
0
        public int GetDefenceAfterLevelUp(Rarity oldRarity, int oldDef)
        {
            var newRarity = oldRarity - 1;
            var newMax    = newRarity.GetDefenceMax();
            var newMin    = newRarity.GetDefenceMin();
            var range     = newMax - newMin;

            var oldMax = oldRarity.GetDefenceMax();
            var oldMin = oldRarity.GetDefenceMin();

            var relNew = ScaleNumber(oldMin, oldMax, newMin, newMax, oldDef);
            var relMin = relNew - (range * 6 / 100);
            var relMax = relNew + (range * 8 / 100);

            var nDef = Fun.GetRandomValue(relMin, relMax + 1);

            if (nDef > newMax)
            {
                nDef = newMax;
            }
            if (nDef < newMin)
            {
                nDef = newMin;
            }

            return(nDef);
        }
Ejemplo n.º 2
0
 public int RandomizeDefence(Rarity rarity)
 => Fun.GetRandomValue(rarity.GetDefenceMin(), rarity.GetDefenceMax() + 1);