Ejemplo n.º 1
0
    private void Awake()
    {
        instance   = this;
        gamecamera = Camera.main;

        rapidBlurEffectManager = gamecamera.gameObject.AddComponent <RapidBlurEffectManager>();
    }
Ejemplo n.º 2
0
    private void Start()
    {
        instance   = this;
        gamecamera = Camera.main;

        rapidBlurEffectManager = gamecamera.gameObject.AddComponent <RapidBlurEffectManager>();


        Vector3 screenLeftDown = new Vector3(0, 0, 0);
        Vector3 screenRightTop = new Vector3(Screen.width, Screen.height, 0);

        Vector3 gameLeftDown = GameCommon.ScreenPositionToWorld(gamecamera, screenLeftDown);
        Vector3 gameRightTop = GameCommon.ScreenPositionToWorld(gamecamera, screenRightTop);

        gameRect = new Rect(gameLeftDown, gameRightTop - gameLeftDown);

        gameState = enGameState.ready;

        if (UserDataManager.selLevel == null)
        {
            InitGame();
        }
        else
        {
            StartCoroutine(ReadConfigFile(UserDataManager.selLevel.file_path));
        }
        //
    }
Ejemplo n.º 3
0
    private void Start()
    {
        instance   = this;
        gamecamera = Camera.main;

        int           selRole = PlayerPrefs.GetInt(GameConst.USERDATANAME_SELECT_ROLE, 0);
        MapObjectConf selConf = ConfigManager.confMapObjectManager.dic[selRole];

        stepSpriteRes = Resources.Load <Sprite>("Texture/InGameObj/" + selConf.prefabName);


        inGameCameraEffect = gamecamera.GetComponent <InGameCameraEffect>();

        rapidBlurEffectManager = gamecamera.gameObject.AddComponent <RapidBlurEffectManager>();


        Vector3 screenLeftDown = new Vector3(0, 0, 0);
        Vector3 screenRightTop = new Vector3(Screen.width, Screen.height, 0);

        Vector3 gameLeftDown = GameCommon.ScreenPositionToWorld(gamecamera, screenLeftDown);
        Vector3 gameRightTop = GameCommon.ScreenPositionToWorld(gamecamera, screenRightTop);

        gameRect = new Rect(gameLeftDown, gameRightTop - gameLeftDown);

        gameState = enGameState.ready;

        if (UserDataManager.selLevel == null)
        {
            InitGame();
        }
        else
        {
            StartCoroutine(ReadConfigFile(UserDataManager.selLevel.file_path));
        }
        //
        ADManager.GetInstance().PlayGameOverAD();
    }