Ejemplo n.º 1
0
        public void EventOnUpdate()
        {
            if (NAPI.Pools.GetAllPlayers().Count <= 0)
            {
                return;
            }

            ticks += 1;

            if (ticks < maxTicks)
            {
                return;
            }

            ticks = 0;
            RankEvents.UpdateAllPlayerPassives();
        }
Ejemplo n.º 2
0
 public void CMDAllocatePoint(Client client, string type)
 {
     RankEvents.AllocateRankPoint(client, "", type);
 }
Ejemplo n.º 3
0
        public void Handler(Client client, params object[] arguments)
        {
            if (arguments.Length <= 0)
            {
                return;
            }

            // First argument will always be the event name.
            string eventName = arguments[0] as string;

            switch (eventName)
            {
            // Car Events
            case "ToggleEngine":
                CarEvents.ToggleEngine(client, arguments);
                return;

            case "ToggleLights":
                CarEvents.ToggleLights(client, arguments);
                return;

            case "OpenDoor":
                CarEvents.OpenDoor(client, arguments);
                return;

            case "CloseDoors":
                CarEvents.CloseDoors(client, arguments);
                return;

            case "PicklockVehicle":
                CarEvents.PicklockDoor(client, arguments);
                return;

            case "ToggleLock":
                CarEvents.ToggleLock(client, arguments);
                return;

            // Player Actions
            case "AttackPlayer":
                PlayerEvents.AttackPlayer(client, arguments);
                return;

            case "CancelAttack":
                PlayerEvents.CancelAttack(client);
                return;

            // Appearance Events
            case "PushAppearanceChanges":
                AppearanceEvents.PushAppearanceChanges(client, arguments);
                return;

            case "RequestFace":
                AppearanceEvents.GetAppearance(client);
                return;

            // Mission Events
            case "Mission_Framework_Verify":
                VerifyMissionFramework.Event(client, arguments);
                return;

            // Inventory Events
            case "Get_Inventory":
                InventoryEvents.SyncInventory(client);
                return;

            case "Drop_Item_Inventory":
                InventoryEvents.DropItem(client, arguments);
                return;

            case "Use_Item_Inventory":
                InventoryEvents.UseItem(client, arguments);
                return;

            case "Pickup_Item_Inventory":
                InventoryEvents.PickupItem(client, arguments);
                return;

            case "Unequip_Weapon":
                InventoryEvents.UnequipWeapon(client);
                return;

            case "Skilltree_Contribute_Point":
                RankEvents.AllocateRankPoint(client, arguments);
                return;

            // Job Events
            case "Start_Job":
                JobEvents.StartJob(client, arguments);
                return;

            // Skill Events
            case "Skill_Event":
                SkillEvents.ParseSkillEvent(client, arguments);
                return;
            }
        }