Ejemplo n.º 1
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	void Awake() {
		instance = this; //initilizing the gamemanager instance on line 7
	}
Ejemplo n.º 2
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 void Awake()
 {
     instance = this;         //initilizing the gamemanager instance on line 7
 }
Ejemplo n.º 3
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    void generatePlayers()
    {
        //Adding players, using prefabs with relevant code attached
        UserPlayer player = ((GameObject)Instantiate(UserPlayerPrefab, new Vector3((mapSizeX - 1) - Mathf.Floor(mapSizeX / 2), 1.5f, -(mapSizeY - 1) + Mathf.Floor(mapSizeY / 2)), Quaternion.Euler(new Vector3()))).GetComponent <UserPlayer> ();

        player.gridPosition    = new Vector2((mapSizeX - 1), (mapSizeY - 1));
        player.moveDestination = new Vector3((mapSizeX - 1) - Mathf.Floor(mapSizeX / 2), 1.5f, -(mapSizeY - 1) + Mathf.Floor(mapSizeY / 2));
        player.playerName      = "Hank";
        player.user            = 1;
        players.Add(player);

        TankUserPlayer tankplayer = ((GameObject)Instantiate(TankUserPlayerPrefab, new Vector3(0 - Mathf.Floor(mapSizeX / 2), 1.5f, -(mapSizeY - 1) + Mathf.Floor(mapSizeY / 2)), Quaternion.Euler(new Vector3()))).GetComponent <TankUserPlayer> ();

        tankplayer.gridPosition    = new Vector2(0, (mapSizeY - 1));
        tankplayer.moveDestination = new Vector3(0 - Mathf.Floor(mapSizeX / 2), 1.5f, -(mapSizeY - 1) + Mathf.Floor(mapSizeY / 2));
        tankplayer.playerName      = "Tim";
        tankplayer.HP               = 35;
        tankplayer.attackChance     = 0.75f;
        tankplayer.defenseReduction = 0.30f;
        tankplayer.damageRollSides  = 4;
        tankplayer.actionPoints     = 3;
        tankplayer.user             = 1;
        players.Add(tankplayer);

        RangedUserPlayer rangedplayer = ((GameObject)Instantiate(RangedUserPlayerPrefab, new Vector3(5 - Mathf.Floor(mapSizeX / 2), 1.5f, -(mapSizeY - 1) + Mathf.Floor(mapSizeY / 2)), Quaternion.Euler(new Vector3()))).GetComponent <RangedUserPlayer> ();

        rangedplayer.gridPosition    = new Vector2(5, (mapSizeY - 1));
        rangedplayer.ranged          = true;
        rangedplayer.playerName      = "Bob";
        rangedplayer.moveDestination = new Vector3(5 - Mathf.Floor(mapSizeX / 2), 1.5f, -(mapSizeY - 1) + Mathf.Floor(mapSizeY / 2));
        rangedplayer.HP               = 15;
        rangedplayer.attackChance     = 0.95f;
        rangedplayer.defenseReduction = 0.20f;
        rangedplayer.damageRollSides  = 10;
        rangedplayer.user             = 1;
        players.Add(rangedplayer);

        //player 2
        UserPlayer player2 = ((GameObject)Instantiate(UserPlayerPrefab, new Vector3((mapSizeX - 1) - Mathf.Floor(mapSizeX / 2), 1.5f, -(mapSizeY - 18) + Mathf.Floor(mapSizeY / 2)), Quaternion.Euler(new Vector3()))).GetComponent <UserPlayer> ();

        player2.gridPosition    = new Vector2((mapSizeX - 1), (mapSizeY - 18));
        player2.playerName      = "Hank";
        player2.moveDestination = new Vector3((mapSizeX - 1) - Mathf.Floor(mapSizeX / 2), 1.5f, -(mapSizeY - 18) + Mathf.Floor(mapSizeY / 2));
        player2.user            = 2;
        players.Add(player2);

        TankUserPlayer tankplayer2 = ((GameObject)Instantiate(TankUserPlayerPrefab, new Vector3(0 - Mathf.Floor(mapSizeX / 2), 1.5f, -(mapSizeY - 18) + Mathf.Floor(mapSizeY / 2)), Quaternion.Euler(new Vector3()))).GetComponent <TankUserPlayer> ();

        tankplayer2.gridPosition    = new Vector2(0, (mapSizeY - 18));
        tankplayer2.moveDestination = new Vector3(0 - Mathf.Floor(mapSizeX / 2), 1.5f, -(mapSizeY - 18) + Mathf.Floor(mapSizeY / 2));
        tankplayer2.playerName      = "Tim";
        tankplayer2.HP               = 35;
        tankplayer2.attackChance     = 0.75f;
        tankplayer2.defenseReduction = 0.30f;
        tankplayer2.damageRollSides  = 4;
        tankplayer2.actionPoints     = 3;
        tankplayer2.user             = 2;
        players.Add(tankplayer2);

        RangedUserPlayer rangedplayer2 = ((GameObject)Instantiate(RangedUserPlayerPrefab, new Vector3(5 - Mathf.Floor(mapSizeX / 2), 1.5f, -(mapSizeY - 18) + Mathf.Floor(mapSizeY / 2)), Quaternion.Euler(new Vector3()))).GetComponent <RangedUserPlayer> ();

        rangedplayer2.gridPosition    = new Vector2(5, (mapSizeY - 18));
        rangedplayer2.ranged          = true;
        rangedplayer2.playerName      = "Bob";
        rangedplayer2.moveDestination = new Vector3(5 - Mathf.Floor(mapSizeX / 2), 1.5f, -(mapSizeY - 18) + Mathf.Floor(mapSizeY / 2));
        rangedplayer2.HP               = 15;
        rangedplayer2.attackChance     = 0.95f;
        rangedplayer2.defenseReduction = 0.20f;
        rangedplayer2.damageRollSides  = 10;
        rangedplayer2.user             = 2;
        players.Add(rangedplayer2);
    }