protected override void Awake() { base.Awake(); this.Unit = this.GetComponent <Unit>(); this.boardPositionStat = this.GetComponent <PositionStat>(); this.rangeStat = this.GetComponent <RangeStat>(); this.Unit.transform.position = (Vector2)this.boardPositionStat.Cell; }
protected override void Awake() { base.Awake(); this.rangeStat = this.GetComponent <RangeStat>(); }