void OnEnable()
        {
            rangeOfOperator = (target as RangeOfOperator);
            RangeData       = rangeOfOperator.RangeData;

            EditorUtility.SetDirty(serializedObject.FindProperty("RangeData").serializedObject.targetObject);
        }
Ejemplo n.º 2
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 public void Copy(OperatorData operatorData)
 {
     Name             = operatorData.name;
     prefabOfOperator = operatorData.prefabOfOperator;
     rangeOfOperator  = operatorData.rangeOfOperator;
     Elite            = operatorData.Elite;
     Level            = operatorData.Level;
     OperatorType     = operatorData.OperatorType;
     artBig_Ellite0   = operatorData.artBig_Ellite0;
     artBig_Ellite2   = operatorData.artBig_Ellite2;
     artSmall         = operatorData.artSmall;
     curHP            = operatorData.curHP;
     maxHP            = operatorData.maxHP;
     Attack           = operatorData.Attack;
     Defense          = operatorData.Defense;
     RES              = operatorData.RES;
     RedeployTyme     = operatorData.RedeployTyme;
     DpCost           = operatorData.DpCost;
     Block            = operatorData.Block;
     ASPD             = operatorData.ASPD;
     isLowGrounded    = operatorData.isLowGrounded;
     isHighGrounded   = operatorData.isHighGrounded;
     HealParticle     = operatorData.HealParticle;
     bulletController = operatorData.bulletController;
     CurrentEXP       = operatorData.CurrentEXP;
     NextLevelEXP     = operatorData.NextLevelEXP;
     skill            = operatorData.skill;
 }