private void ModifyWeapon(RangeName attackName) { RangeAttack range = attackPool.GetAttack(attackName); currentRange = range; rangeAmmo = range.durabitlity; }
/// <summary> /// Saves the Range. /// </summary> /// <returns>Range object</returns> public Range SaveRange() { SqlDataReader result; DatabaseConnection dbconn = new DatabaseConnection(); SqlCommand command = new SqlCommand(); SqlConnection connection = new SqlConnection(dbconn.SQLSEVERConnString); try { connection.Open(); command.Connection = connection; command.CommandType = CommandType.StoredProcedure; command.CommandText = "InsertUpdate_Range"; command.Parameters.Add(dbconn.GenerateParameterObj("@RangeID", SqlDbType.Int, RangeID.ToString(), 0)); command.Parameters.Add(dbconn.GenerateParameterObj("@RangeName", SqlDbType.VarChar, RangeName.ToString(), 50)); command.Parameters.Add(dbconn.GenerateParameterObj("@BeginSquare", SqlDbType.Int, BeginSquare.ToString(), 0)); command.Parameters.Add(dbconn.GenerateParameterObj("@EndSquare", SqlDbType.Int, EndSquare.ToString(), 0)); command.Parameters.Add(dbconn.GenerateParameterObj("@Modifier", SqlDbType.Int, ModifierID.ToString(), 0)); result = command.ExecuteReader(); result.Read(); SetReaderToObject(ref result); } catch { Exception e = new Exception(); this._insertUpdateOK = false; this._insertUpdateMessage.Append(e.Message + " Inner Exception= " + e.InnerException); throw e; } finally { command.Dispose(); connection.Close(); } return(this); }
private void RangeLootHandler(RangeName obj) { ModifyWeapon(obj); }
public RangeAttack GetAttack(RangeName attackName) { RangeAttack attack = rangeAttacks[attackName]; return(attack); }