Ejemplo n.º 1
0
 // Token: 0x06003783 RID: 14211 RVA: 0x000E3050 File Offset: 0x000E1250
 public static void Update()
 {
     Characters.Sein.Mortality.Health.GainHealth((float)(RandomizerBonus.HealthRegeneration() + ((!Characters.Sein.PlayerAbilities.HealthMarkers.HasAbility) ? 0 : 2)) * 0.00112f);
     if (RandomizerBonus.Bleeding() > 0)
     {
         Characters.Sein.Mortality.Health.LoseHealth((float)RandomizerBonus.Bleeding() * 0.00112f);
     }
     if (RandomizerBonus.Bleeding() > 0 && Characters.Sein.Mortality.Health.Amount <= 0f)
     {
         Characters.Sein.Mortality.DamageReciever.OnRecieveDamage(new Damage(1f, default(Vector2), default(Vector3), DamageType.Water, null));
     }
     Characters.Sein.Energy.Gain((float)(RandomizerBonus.EnergyRegeneration() + ((!Characters.Sein.PlayerAbilities.EnergyMarkers.HasAbility) ? 0 : 2)) * 0.00028f);
     RandomizerBonusSkill.Update();
 }
	// Token: 0x06003793 RID: 14227
	public static void Initialize()
	{
		RandomizerSyncManager.Countdown = 60 * RandomizerSyncManager.PERIOD;
		RandomizerSyncManager.webClient = new WebClient();
		RandomizerSyncManager.webClient.DownloadStringCompleted += RandomizerSyncManager.RetryOnFail;
		RandomizerSyncManager.getClient = new WebClient();
		RandomizerSyncManager.getClient.DownloadStringCompleted += RandomizerSyncManager.CheckPickups;
		RandomizerSyncManager.SendingUri = null;
		if (RandomizerSyncManager.UnsavedPickups == null)
		{
			RandomizerSyncManager.UnsavedPickups = new List<RandomizerSyncManager.Pickup>();
		}
		if (RandomizerSyncManager.UriQueue == null)
		{
			RandomizerSyncManager.UriQueue = new Queue<Uri>();
		}
		RandomizerSyncManager.flags = new Dictionary<string, bool>();
		RandomizerSyncManager.flags.Add("seedSent", false);
		RandomizerSyncManager.LoseOnDeath = new HashSet<string>();
		RandomizerSyncManager.SkillInfos = new List<RandomizerSyncManager.SkillInfoLine>();
		RandomizerSyncManager.EventInfos = new List<RandomizerSyncManager.EventInfoLine>();
		RandomizerSyncManager.UpgradeInfos = new List<RandomizerSyncManager.UpgradeInfoLine>();
		RandomizerSyncManager.TeleportInfos = new List<RandomizerSyncManager.TeleportInfoLine>();
		RandomizerSyncManager.TeleportInfos.Add(new RandomizerSyncManager.TeleportInfoLine("Grove", 0));
		RandomizerSyncManager.TeleportInfos.Add(new RandomizerSyncManager.TeleportInfoLine("Swamp", 1));
		RandomizerSyncManager.TeleportInfos.Add(new RandomizerSyncManager.TeleportInfoLine("Grotto", 2));
		RandomizerSyncManager.TeleportInfos.Add(new RandomizerSyncManager.TeleportInfoLine("Valley", 3));
		RandomizerSyncManager.TeleportInfos.Add(new RandomizerSyncManager.TeleportInfoLine("Forlorn", 4));
		RandomizerSyncManager.TeleportInfos.Add(new RandomizerSyncManager.TeleportInfoLine("Sorrow", 5));
		RandomizerSyncManager.SkillInfos.Add(new RandomizerSyncManager.SkillInfoLine(0, 0, AbilityType.Bash));
		RandomizerSyncManager.SkillInfos.Add(new RandomizerSyncManager.SkillInfoLine(2, 1, AbilityType.ChargeFlame));
		RandomizerSyncManager.SkillInfos.Add(new RandomizerSyncManager.SkillInfoLine(3, 2, AbilityType.WallJump));
		RandomizerSyncManager.SkillInfos.Add(new RandomizerSyncManager.SkillInfoLine(4, 3, AbilityType.Stomp));
		RandomizerSyncManager.SkillInfos.Add(new RandomizerSyncManager.SkillInfoLine(5, 4, AbilityType.DoubleJump));
		RandomizerSyncManager.SkillInfos.Add(new RandomizerSyncManager.SkillInfoLine(8, 5, AbilityType.ChargeJump));
		RandomizerSyncManager.SkillInfos.Add(new RandomizerSyncManager.SkillInfoLine(12, 6, AbilityType.Climb));
		RandomizerSyncManager.SkillInfos.Add(new RandomizerSyncManager.SkillInfoLine(14, 7, AbilityType.Glide));
		RandomizerSyncManager.SkillInfos.Add(new RandomizerSyncManager.SkillInfoLine(50, 8, AbilityType.Dash));
		RandomizerSyncManager.SkillInfos.Add(new RandomizerSyncManager.SkillInfoLine(51, 9, AbilityType.Grenade));
		RandomizerSyncManager.EventInfos.Add(new RandomizerSyncManager.EventInfoLine(0, 0, () => Keys.GinsoTree));
		RandomizerSyncManager.EventInfos.Add(new RandomizerSyncManager.EventInfoLine(1, 1, () => Sein.World.Events.WaterPurified));
		RandomizerSyncManager.EventInfos.Add(new RandomizerSyncManager.EventInfoLine(2, 2, () => Keys.ForlornRuins));
		RandomizerSyncManager.EventInfos.Add(new RandomizerSyncManager.EventInfoLine(3, 3, () => Sein.World.Events.WindRestored));
		RandomizerSyncManager.EventInfos.Add(new RandomizerSyncManager.EventInfoLine(4, 4, () => Keys.MountHoru));
		RandomizerSyncManager.UpgradeInfos.Add(new RandomizerSyncManager.UpgradeInfoLine(17, 0, true, () => RandomizerBonus.WaterVeinShards()));
		RandomizerSyncManager.UpgradeInfos.Add(new RandomizerSyncManager.UpgradeInfoLine(19, 1, true, () => RandomizerBonus.GumonSealShards()));
		RandomizerSyncManager.UpgradeInfos.Add(new RandomizerSyncManager.UpgradeInfoLine(21, 2, true, () => RandomizerBonus.SunstoneShards()));
		RandomizerSyncManager.UpgradeInfos.Add(new RandomizerSyncManager.UpgradeInfoLine(6, 3, true, () => RandomizerBonus.SpiritFlameLevel()));
		RandomizerSyncManager.UpgradeInfos.Add(new RandomizerSyncManager.UpgradeInfoLine(13, 4, true, () => RandomizerBonus.HealthRegeneration()));
		RandomizerSyncManager.UpgradeInfos.Add(new RandomizerSyncManager.UpgradeInfoLine(15, 5, true, () => RandomizerBonus.EnergyRegeneration()));
		RandomizerSyncManager.UpgradeInfos.Add(new RandomizerSyncManager.UpgradeInfoLine(8, 12, false, delegate
		{
			if (!RandomizerBonus.ExplosionPower())
			{
				return 0;
			}
			return 1;
		}));
		RandomizerSyncManager.UpgradeInfos.Add(new RandomizerSyncManager.UpgradeInfoLine(9, 13, false, delegate
		{
			if (!RandomizerBonus.ExpEfficiency())
			{
				return 0;
			}
			return 1;
		}));
		RandomizerSyncManager.UpgradeInfos.Add(new RandomizerSyncManager.UpgradeInfoLine(10, 14, false, delegate
		{
			if (!RandomizerBonus.DoubleAirDash())
			{
				return 0;
			}
			return 1;
		}));
		RandomizerSyncManager.UpgradeInfos.Add(new RandomizerSyncManager.UpgradeInfoLine(11, 15, false, delegate
		{
			if (!RandomizerBonus.ChargeDashEfficiency())
			{
				return 0;
			}
			return 1;
		}));
		RandomizerSyncManager.UpgradeInfos.Add(new RandomizerSyncManager.UpgradeInfoLine(12, 16, false, delegate
		{
			if (!RandomizerBonus.DoubleJumpUpgrade())
			{
				return 0;
			}
			return 1;
		}));
	}
Ejemplo n.º 3
0
 // Token: 0x06003743 RID: 14147 RVA: 0x000E06A0 File Offset: 0x000DE8A0
 public static void Update()
 {
     if (Characters.Sein && !Characters.Sein.IsSuspended)
     {
         Characters.Sein.Mortality.Health.GainHealth((float)RandomizerBonus.HealthRegeneration() * (Characters.Sein.PlayerAbilities.HealthEfficiency.HasAbility ? 0.0016f : 0.0008f));
         Characters.Sein.Energy.Gain((float)RandomizerBonus.EnergyRegeneration() * (Characters.Sein.PlayerAbilities.EnergyEfficiency.HasAbility ? 0.0003f : 0.0002f));
         if (Randomizer.ForceTrees && Scenes.Manager.CurrentScene != null && Scenes.Manager.CurrentScene.Scene == "catAndMouseResurrectionRoom" && RandomizerBonus.SkillTreeProgression() < 10)
         {
             Characters.Sein.Position = new Vector3(20f, 105f);
         }
         if (Randomizer.Chaos)
         {
             RandomizerChaosManager.Update();
         }
     }
     if (MoonInput.GetKey(KeyCode.LeftAlt) || MoonInput.GetKey(KeyCode.RightAlt))
     {
         if (MoonInput.GetKeyDown(RandomizerRebinding.ReplayMessage))
         {
             Randomizer.playLastMessage();
             return;
         }
         if (MoonInput.GetKeyDown(RandomizerRebinding.ReturnToStart) && Characters.Sein)
         {
             Randomizer.returnToStart();
             return;
         }
         if (MoonInput.GetKeyDown(RandomizerRebinding.ReloadSeed))
         {
             Randomizer.initialize();
             Randomizer.showSeedInfo();
             return;
         }
         if (MoonInput.GetKeyDown(RandomizerRebinding.ShowProgress) && Characters.Sein)
         {
             Randomizer.showProgress();
             return;
         }
         if (MoonInput.GetKeyDown(RandomizerRebinding.ToggleChaos) && Characters.Sein)
         {
             if (Randomizer.Chaos)
             {
                 Randomizer.showChaosMessage("Chaos deactivated");
                 Randomizer.Chaos = false;
                 RandomizerChaosManager.ClearEffects();
                 return;
             }
             Randomizer.showChaosMessage("Chaos activated");
             Randomizer.Chaos = true;
             return;
         }
         else if (MoonInput.GetKeyDown(RandomizerRebinding.ChaosVerbosity) && Randomizer.Chaos)
         {
             Randomizer.ChaosVerbose = !Randomizer.ChaosVerbose;
             if (Randomizer.ChaosVerbose)
             {
                 Randomizer.showChaosMessage("Chaos messages enabled");
                 return;
             }
             Randomizer.showChaosMessage("Chaos messages disabled");
             return;
         }
         else if (MoonInput.GetKeyDown(RandomizerRebinding.ForceChaosEffect) && Randomizer.Chaos && Characters.Sein)
         {
             RandomizerChaosManager.SpawnEffect();
             return;
         }
     }
 }
Ejemplo n.º 4
0
 // Token: 0x06003746 RID: 14150 RVA: 0x000E0F2C File Offset: 0x000DF12C
 public static void Update()
 {
     Randomizer.UpdateMessages();
     if (Characters.Sein && !Characters.Sein.IsSuspended)
     {
         Characters.Sein.Mortality.Health.GainHealth((float)RandomizerBonus.HealthRegeneration() * (Characters.Sein.PlayerAbilities.HealthEfficiency.HasAbility ? 0.0016f : 0.0008f));
         Characters.Sein.Energy.Gain((float)RandomizerBonus.EnergyRegeneration() * (Characters.Sein.PlayerAbilities.EnergyEfficiency.HasAbility ? 0.0003f : 0.0002f));
         if (Randomizer.ForceTrees && Scenes.Manager.CurrentScene != null && Scenes.Manager.CurrentScene.Scene == "catAndMouseResurrectionRoom" && RandomizerBonus.SkillTreeProgression() < 10)
         {
             Randomizer.MessageQueue.Enqueue("Trees (" + RandomizerBonus.SkillTreeProgression().ToString() + "/10)");
             if (Randomizer.Entrance)
             {
                 Randomizer.EnterDoor(new Vector3(-242f, 489f));
             }
             else
             {
                 Characters.Sein.Position = new Vector3(20f, 105f);
             }
         }
         if (Randomizer.Chaos)
         {
             RandomizerChaosManager.Update();
         }
         if (Randomizer.Sync)
         {
             RandomizerSyncManager.Update();
         }
         if (Randomizer.Returning)
         {
             Characters.Sein.Position = new Vector3(189f, -215f);
             Characters.Ori.Position  = new Vector3(190f, -210f);
             Randomizer.Returning     = false;
         }
     }
     if (RandomizerRebinding.ReplayMessage.IsPressed())
     {
         Randomizer.playLastMessage();
         return;
     }
     if (RandomizerRebinding.ReturnToStart.IsPressed() && Characters.Sein)
     {
         Randomizer.returnToStart();
         return;
     }
     if (RandomizerRebinding.ReloadSeed.IsPressed())
     {
         Randomizer.initialize();
         Randomizer.showSeedInfo();
         return;
     }
     if (RandomizerRebinding.ShowProgress.IsPressed() && Characters.Sein)
     {
         Randomizer.showProgress();
         return;
     }
     if (RandomizerRebinding.ColorShift.IsPressed())
     {
         string obj = "Color shift enabled";
         if (Randomizer.ColorShift)
         {
             obj = "Color shift disabled";
         }
         Randomizer.ColorShift = !Randomizer.ColorShift;
         Randomizer.MessageQueue.Enqueue(obj);
     }
     if (RandomizerRebinding.ToggleChaos.IsPressed() && Characters.Sein)
     {
         if (Randomizer.Chaos)
         {
             Randomizer.showChaosMessage("Chaos deactivated");
             Randomizer.Chaos = false;
             RandomizerChaosManager.ClearEffects();
             return;
         }
         Randomizer.showChaosMessage("Chaos activated");
         Randomizer.Chaos = true;
         return;
     }
     else if (RandomizerRebinding.ChaosVerbosity.IsPressed() && Randomizer.Chaos)
     {
         Randomizer.ChaosVerbose = !Randomizer.ChaosVerbose;
         if (Randomizer.ChaosVerbose)
         {
             Randomizer.showChaosMessage("Chaos messages enabled");
             return;
         }
         Randomizer.showChaosMessage("Chaos messages disabled");
         return;
     }
     else
     {
         if (RandomizerRebinding.ForceChaosEffect.IsPressed() && Randomizer.Chaos && Characters.Sein)
         {
             RandomizerChaosManager.SpawnEffect();
             return;
         }
         return;
     }
 }
Ejemplo n.º 5
0
    // Token: 0x0600376D RID: 14189 RVA: 0x000E2764 File Offset: 0x000E0964
    public static void UpgradeID(int ID)
    {
        bool flag = ID < 0;

        if (flag)
        {
            ID = -ID;
        }
        if (RandomizerBonusSkill.BonusSkillNames.ContainsKey(ID))
        {
            RandomizerBonusSkill.FoundBonusSkill(ID);
            return;
        }
        if (ID >= 200 && ID < 260)
        {
            int     abilityId = (ID - 200) % 30;
            Ability ability   = abilities[abilityId];
            if (ID < 230)
            {
                ability.Found();
            }
            else
            {
                ability.Lost();
            }
            return;
        }
        switch (ID)
        {
        case 0:
            if (!flag)
            {
                Characters.Sein.Mortality.Health.SetAmount((float)(Characters.Sein.Mortality.Health.MaxHealth + 20));
                RandomizerSwitch.PickupMessage("Mega Health");
                return;
            }
            break;

        case 1:
            if (!flag)
            {
                Characters.Sein.Energy.SetCurrent(Characters.Sein.Energy.Max + 5f);
                RandomizerSwitch.PickupMessage("Mega Energy");
                return;
            }
            break;

        case 2:
            Randomizer.returnToStart();
            RandomizerSwitch.PickupMessage("Go Home!");
            return;

        case 20:
            break;

        case 6:
            if (!flag)
            {
                Characters.Sein.Inventory.IncRandomizerItem(ID, 1);
                RandomizerSwitch.PickupMessage("Attack Upgrade (" + RandomizerBonus.SpiritFlameLevel().ToString() + ")");
                return;
            }
            if (RandomizerBonus.SpiritFlameLevel() > 0)
            {
                Characters.Sein.Inventory.IncRandomizerItem(ID, -1);
                RandomizerSwitch.PickupMessage("Attack Upgrade (" + RandomizerBonus.SpiritFlameLevel().ToString() + ")");
                return;
            }
            break;

        case 8:
            RandomizerSwitch.PickupMessage("Explosion Power Upgrade");
            if (!RandomizerBonus.ExplosionPower())
            {
                Characters.Sein.Inventory.IncRandomizerItem(ID, 1);
                return;
            }
            break;

        case 9:
            if (!flag)
            {
                Characters.Sein.Inventory.IncRandomizerItem(ID, 1);
            }
            else if (Characters.Sein.Inventory.GetRandomizerItem(ID) > 0)
            {
                Characters.Sein.Inventory.IncRandomizerItem(ID, -1);
            }
            if (Characters.Sein.Inventory.GetRandomizerItem(ID) == 1)
            {
                RandomizerSwitch.PickupMessage("Spirit Light Efficiency");
            }
            else
            {
                RandomizerSwitch.PickupMessage("Spirit Light Efficiency (" + Characters.Sein.Inventory.GetRandomizerItem(ID).ToString() + ")");
            }
            break;

        case 10:
            RandomizerSwitch.PickupMessage("Extra Air Dash");
            if (!RandomizerBonus.DoubleAirDash())
            {
                Characters.Sein.Inventory.SetRandomizerItem(ID, 1);
                return;
            }
            break;

        case 11:
            RandomizerSwitch.PickupMessage("Charge Dash Efficiency");
            if (!RandomizerBonus.ChargeDashEfficiency())
            {
                Characters.Sein.Inventory.SetRandomizerItem(ID, 1);
                return;
            }
            break;

        case 12:
            if (!flag)
            {
                Characters.Sein.Inventory.IncRandomizerItem(ID, 1);
                if (RandomizerBonus.DoubleJumpUpgrades() == 1)
                {
                    RandomizerSwitch.PickupMessage("Extra Double Jump");
                    return;
                }
                RandomizerSwitch.PickupMessage("Extra Double Jump (" + RandomizerBonus.DoubleJumpUpgrades().ToString() + ")");
                return;
            }
            else if (RandomizerBonus.DoubleJumpUpgrades() > 0)
            {
                Characters.Sein.Inventory.IncRandomizerItem(ID, -1);
                if (RandomizerBonus.DoubleJumpUpgrades() == 1)
                {
                    RandomizerSwitch.PickupMessage("Extra Double Jump");
                    return;
                }
                RandomizerSwitch.PickupMessage("Extra Double Jump (" + RandomizerBonus.DoubleJumpUpgrades().ToString() + ")");
                return;
            }
            break;

        case 13:
            if (!flag)
            {
                Characters.Sein.Inventory.IncRandomizerItem(ID, 1);
                RandomizerSwitch.PickupMessage("Health Regeneration (" + RandomizerBonus.HealthRegeneration().ToString() + ")");
                return;
            }
            if (RandomizerBonus.HealthRegeneration() > 0)
            {
                Characters.Sein.Inventory.IncRandomizerItem(ID, -1);
                RandomizerSwitch.PickupMessage("Health Regeneration (" + RandomizerBonus.HealthRegeneration().ToString() + ")");
                return;
            }
            break;

        case 15:
            if (!flag)
            {
                Characters.Sein.Inventory.IncRandomizerItem(ID, 1);
                RandomizerSwitch.PickupMessage("Energy Regeneration (" + RandomizerBonus.EnergyRegeneration().ToString() + ")");
                return;
            }
            if (RandomizerBonus.EnergyRegeneration() > 0)
            {
                Characters.Sein.Inventory.IncRandomizerItem(ID, -1);
                RandomizerSwitch.PickupMessage("Energy Regeneration (" + RandomizerBonus.EnergyRegeneration().ToString() + ")");
                return;
            }
            break;

        case 17:
            if (flag)
            {
                if (RandomizerBonus.WaterVeinShards() > 0)
                {
                    Characters.Sein.Inventory.IncRandomizerItem(ID, -1);
                    RandomizerSwitch.PickupMessage("*Water Vein Shard (" + RandomizerBonus.WaterVeinShards().ToString() + "/3)*");
                }
            }
            else if (RandomizerBonus.WaterVeinShards() >= 3)
            {
                RandomizerSwitch.PickupMessage("*Water Vein Shard (extra)*");
            }
            else
            {
                Characters.Sein.Inventory.IncRandomizerItem(ID, 1);
                RandomizerSwitch.PickupMessage("*Water Vein Shard (" + RandomizerBonus.WaterVeinShards().ToString() + "/3)*", 300);
            }
            Keys.GinsoTree = (RandomizerBonus.WaterVeinShards() >= 3);
            if (Keys.GinsoTree)
            {
                RandomizerStatsManager.FoundEvent(0);
            }
            return;

        case 19:
            if (flag)
            {
                if (RandomizerBonus.GumonSealShards() > 0)
                {
                    Characters.Sein.Inventory.IncRandomizerItem(ID, -1);
                    RandomizerSwitch.PickupMessage("#Gumon Seal Shard (" + RandomizerBonus.GumonSealShards().ToString() + "/3)#");
                }
            }
            else if (RandomizerBonus.GumonSealShards() >= 3)
            {
                RandomizerSwitch.PickupMessage("#Gumon Seal Shard (extra)#");
            }
            else
            {
                Characters.Sein.Inventory.IncRandomizerItem(ID, 1);
                RandomizerSwitch.PickupMessage("#Gumon Seal Shard (" + RandomizerBonus.GumonSealShards().ToString() + "/3)#", 300);
            }
            Keys.ForlornRuins = (RandomizerBonus.GumonSealShards() >= 3);
            if (Keys.ForlornRuins)
            {
                RandomizerStatsManager.FoundEvent(2);
            }
            return;

        case 21:
            if (flag)
            {
                if (RandomizerBonus.SunstoneShards() > 0)
                {
                    Characters.Sein.Inventory.IncRandomizerItem(ID, -1);
                    RandomizerSwitch.PickupMessage("@Sunstone Shard (" + RandomizerBonus.SunstoneShards().ToString() + "/3)@");
                }
            }
            else if (RandomizerBonus.SunstoneShards() >= 3)
            {
                RandomizerSwitch.PickupMessage("@Sunstone Shard (extra)@");
            }
            else
            {
                Characters.Sein.Inventory.IncRandomizerItem(ID, 1);
                RandomizerSwitch.PickupMessage("@Sunstone Shard (" + RandomizerBonus.SunstoneShards().ToString() + "/3)@", 300);
            }
            Keys.MountHoru = (RandomizerBonus.SunstoneShards() >= 3);
            if (Keys.MountHoru)
            {
                RandomizerStatsManager.FoundEvent(4);
            }
            return;

        case 28:
            if (!flag)
            {
                Characters.Sein.Inventory.IncRandomizerItem(ID, 1);
            }
            else if (RandomizerBonus.WarmthFrags() > 0)
            {
                Characters.Sein.Inventory.IncRandomizerItem(ID, -1);
            }
            if (Randomizer.fragKeyFinish < RandomizerBonus.WarmthFrags())
            {
                RandomizerSwitch.PickupMessage("@Warmth Fragment (extra)@", 300);
                return;
            }
            RandomizerSwitch.PickupMessage(string.Concat(new object[] { "@Warmth Fragment (", RandomizerBonus.WarmthFrags().ToString(), "/", Randomizer.fragKeyFinish, ")@" }), 300);
            break;

        case 29:
            return;

        case 30:
            if (!flag)
            {
                Characters.Sein.Inventory.IncRandomizerItem(ID, 1);
                RandomizerSwitch.PickupMessage("Bleeding x" + RandomizerBonus.Bleeding().ToString());
                return;
            }
            if (RandomizerBonus.Bleeding() > 0)
            {
                Characters.Sein.Inventory.IncRandomizerItem(ID, -1);
                RandomizerSwitch.PickupMessage("Bleeding x" + RandomizerBonus.Bleeding().ToString());
                return;
            }
            break;

        case 31:
            if (!flag)
            {
                Characters.Sein.Inventory.IncRandomizerItem(ID, 1);
            }
            else if (RandomizerBonus.Lifesteal() > 0)
            {
                Characters.Sein.Inventory.IncRandomizerItem(ID, -1);
            }
            if (Lifesteal() == 1)
            {
                RandomizerSwitch.PickupMessage("Health Leech");
            }
            else
            {
                RandomizerSwitch.PickupMessage("Health Leech x" + RandomizerBonus.Lifesteal().ToString());
            }
            break;

        case 32:
            if (!flag)
            {
                Characters.Sein.Inventory.IncRandomizerItem(ID, 1);
            }
            else if (RandomizerBonus.Manavamp() > 0)
            {
                Characters.Sein.Inventory.IncRandomizerItem(ID, -1);
            }
            if (Manavamp() == 1)
            {
                RandomizerSwitch.PickupMessage("Energy Leech");
            }
            else
            {
                RandomizerSwitch.PickupMessage("Energy Leech x" + RandomizerBonus.Manavamp().ToString());
            }
            break;

        case 33:
            if (!flag)
            {
                int v = Characters.Sein.Inventory.IncRandomizerItem(ID, 1);
                RandomizerSwitch.PickupMessage("Skill Velocity Upgrade x" + v.ToString());
                if (Characters.Sein.Inventory.GetRandomizerItem(108) == 0)
                {
                    RandomizerBonusSkill.FoundBonusSkill(108);
                }
                return;
            }
            if (RandomizerBonus.Velocity() > 0)
            {
                int v = Characters.Sein.Inventory.IncRandomizerItem(ID, -1);
                RandomizerSwitch.PickupMessage("Skill Velocity Upgrade x" + v.ToString());
                return;
            }
            break;

        case 34:
            Characters.Sein.Inventory.SetRandomizerItem(34, 1);
            RandomizerSwitch.PickupMessage("Return to start disabled!");
            break;

        case 35:
            Characters.Sein.Inventory.SetRandomizerItem(34, 0);
            RandomizerSwitch.PickupMessage("Return to start enabled!");
            break;

        case 36:
            RandomizerSwitch.PickupMessage("Underwater Skill Usage");
            Characters.Sein.Inventory.SetRandomizerItem(36, 1);
            break;

        case 37:
            if (!flag)
            {
                int v = Characters.Sein.Inventory.IncRandomizerItem(ID, 1);
                RandomizerSwitch.PickupMessage("Jump Upgrade x" + v.ToString());
                if (Characters.Sein.Inventory.GetRandomizerItem(108) == 0)
                {
                    RandomizerBonusSkill.FoundBonusSkill(108);
                }
                return;
            }
            if (RandomizerBonus.Jumpgrades() > 0)
            {
                int v = Characters.Sein.Inventory.IncRandomizerItem(ID, -1);
                RandomizerSwitch.PickupMessage("Jump Upgrade x" + v.ToString());
                return;
            }
            break;

        case 40:
            if (!Characters.Sein || flag)
            {
                return;
            }
            RandomizerSwitch.PickupMessage("@Wall Jump Lost!!@", 240);
            Characters.Sein.PlayerAbilities.WallJump.HasAbility = false;
            Characters.Sein.Prefabs.EnsureRightPrefabsAreThereForAbilities();
            return;

        case 41:
            if (!Characters.Sein || flag)
            {
                return;
            }
            RandomizerSwitch.PickupMessage("@ChargeFlame Lost!!@", 240);
            Characters.Sein.PlayerAbilities.ChargeFlame.HasAbility = false;
            Characters.Sein.Prefabs.EnsureRightPrefabsAreThereForAbilities();
            return;

        case 42:
            if (!Characters.Sein || flag)
            {
                return;
            }
            RandomizerSwitch.PickupMessage("@DoubleJump Lost!!@", 240);
            Characters.Sein.PlayerAbilities.DoubleJump.HasAbility = false;
            Characters.Sein.Prefabs.EnsureRightPrefabsAreThereForAbilities();
            return;

        case 43:
            if (!Characters.Sein || flag)
            {
                return;
            }
            RandomizerSwitch.PickupMessage("@Bash Lost!!@", 240);
            Characters.Sein.PlayerAbilities.Bash.HasAbility = false;
            Characters.Sein.Prefabs.EnsureRightPrefabsAreThereForAbilities();
            return;

        case 44:
            if (!Characters.Sein || flag)
            {
                return;
            }
            RandomizerSwitch.PickupMessage("@Stomp Lost!!@", 240);
            Characters.Sein.PlayerAbilities.Stomp.HasAbility = false;
            Characters.Sein.Prefabs.EnsureRightPrefabsAreThereForAbilities();
            return;

        case 45:
            if (!Characters.Sein || flag)
            {
                return;
            }
            RandomizerSwitch.PickupMessage("@Glide Lost!!@", 240);
            Characters.Sein.PlayerAbilities.Glide.HasAbility = false;
            Characters.Sein.Prefabs.EnsureRightPrefabsAreThereForAbilities();
            return;

        case 46:
            if (!Characters.Sein || flag)
            {
                return;
            }
            RandomizerSwitch.PickupMessage("@Climb Lost!!@", 240);
            Characters.Sein.PlayerAbilities.Climb.HasAbility = false;
            Characters.Sein.Prefabs.EnsureRightPrefabsAreThereForAbilities();
            return;

        case 47:
            if (!Characters.Sein || flag)
            {
                return;
            }
            RandomizerSwitch.PickupMessage("@Charge Jump Lost!!@", 240);
            Characters.Sein.PlayerAbilities.ChargeJump.HasAbility = false;
            Characters.Sein.Prefabs.EnsureRightPrefabsAreThereForAbilities();
            return;

        case 48:
            if (!Characters.Sein || flag)
            {
                return;
            }
            RandomizerSwitch.PickupMessage("@Dash Lost!!@", 240);
            Characters.Sein.PlayerAbilities.Dash.HasAbility = false;
            Characters.Sein.Prefabs.EnsureRightPrefabsAreThereForAbilities();
            return;

        case 49:
            if (!Characters.Sein || flag)
            {
                return;
            }
            RandomizerSwitch.PickupMessage("@Grenade Lost!!@", 240);
            Characters.Sein.PlayerAbilities.Grenade.HasAbility = false;
            Characters.Sein.Prefabs.EnsureRightPrefabsAreThereForAbilities();
            return;

        case 81:
            if (Characters.Sein.Inventory.GetRandomizerItem(ID) > 0)
            {
                return;
            }
            Characters.Sein.Inventory.IncRandomizerItem(ID, 1);
            string s_color = "";
            string g_color = "";
            if (Characters.Sein.PlayerAbilities.HasAbility(AbilityType.Stomp))
            {
                s_color = "$";
            }
            if (Characters.Sein.PlayerAbilities.HasAbility(AbilityType.Grenade))
            {
                g_color = "$";
            }
            RandomizerSwitch.PickupMessage(s_color + "Stomp: " + Randomizer.StompZone + s_color + g_color + "    Grenade: " + Randomizer.GrenadeZone + g_color, 480);
            break;

        default:
            if (flag)
            {
                Characters.Sein.Inventory.IncRandomizerItem(ID, -1);
            }
            else
            {
                Characters.Sein.Inventory.IncRandomizerItem(ID, 1);
            }
            return;
        }
    }
Ejemplo n.º 6
0
    public static void UpgradeID(int ID)
    {
        switch (ID)
        {
        case 0:
            Characters.Sein.Mortality.Health.SetAmount((float)(Characters.Sein.Mortality.Health.MaxHealth + 20));
            Randomizer.showHint("Mega Health");
            break;

        case 1:
            Characters.Sein.Energy.SetCurrent(Characters.Sein.Energy.Max + 5f);
            Randomizer.showHint("Mega Energy");
            break;

        case 6:
            Randomizer.showHint("Spirit Flame Upgrade");
            if (RandomizerBonus.SpiritFlameLevel() < 3)
            {
                Characters.Sein.Inventory.SkillPointsCollected += 1 << ID;
            }
            break;

        case 8:
            Randomizer.showHint("Explosion Power Upgrade");
            if (!RandomizerBonus.ExplosionPower())
            {
                Characters.Sein.Inventory.SkillPointsCollected += 1 << ID;
            }
            break;

        case 9:
            Randomizer.showHint("Spirit Light Efficiency");
            if (!RandomizerBonus.ExpEfficiency())
            {
                Characters.Sein.Inventory.SkillPointsCollected += 1 << ID;
            }
            break;

        case 10:
            Randomizer.showHint("Extra Air Dash");
            if (!RandomizerBonus.DoubleAirDash())
            {
                Characters.Sein.Inventory.SkillPointsCollected += 1 << ID;
            }
            break;

        case 11:
            Randomizer.showHint("Charge Dash Efficiency");
            if (!RandomizerBonus.ChargeDashEfficiency())
            {
                Characters.Sein.Inventory.SkillPointsCollected += 1 << ID;
            }
            break;

        case 12:
            Randomizer.showHint("Extra Double Jump");
            if (!RandomizerBonus.DoubleJumpUpgrade())
            {
                Characters.Sein.Inventory.SkillPointsCollected += 1 << ID;
            }
            break;

        case 13:
            if (RandomizerBonus.HealthRegeneration() < 3)
            {
                Characters.Sein.Inventory.SkillPointsCollected += 1 << ID;
                Randomizer.showHint("Health Regeneration (" + RandomizerBonus.HealthRegeneration().ToString() + "/3)");
            }
            break;

        case -13:
            if (RandomizerBonus.HealthRegeneration() > 0)
            {
                Characters.Sein.Inventory.SkillPointsCollected -= 1 << -ID;
            }
            Randomizer.showHint("Health Regeneration (" + RandomizerBonus.HealthRegeneration().ToString() + "/3)");
            break;

        case 15:
            if (RandomizerBonus.EnergyRegeneration() < 3)
            {
                Characters.Sein.Inventory.SkillPointsCollected += 1 << ID;
            }
            Randomizer.showHint("Energy Regeneration (" + RandomizerBonus.EnergyRegeneration().ToString() + "/3)");
            break;

        case -15:
            Randomizer.showHint("Energy Regeneration");
            if (RandomizerBonus.EnergyRegeneration() > 0)
            {
                Characters.Sein.Inventory.SkillPointsCollected -= 1 << -ID;
                Randomizer.showHint("Energy Regeneration (" + RandomizerBonus.EnergyRegeneration().ToString() + "/3)");
            }
            break;

        case 17:
            if (RandomizerBonus.WaterVeinShards() >= 3)
            {
                Randomizer.showHint("*Water Vein Shard (extra)*");
            }
            else
            {
                Characters.Sein.Inventory.SkillPointsCollected += 1 << ID;
                if (RandomizerBonus.WaterVeinShards() == 3)
                {
                    Keys.GinsoTree = true;
                    Randomizer.showHint("*Water Vein Shard (3/3)*");
                }
                else
                {
                    Randomizer.showHint("*Water Vein Shard (" + RandomizerBonus.WaterVeinShards().ToString() + "/3)*");
                }
            }
            break;

        case -17:
            if (RandomizerBonus.WaterVeinShards() > 0)
            {
                Characters.Sein.Inventory.SkillPointsCollected -= 1 << -ID;
                Keys.GinsoTree = false;
                Randomizer.showHint("*Water Vein Shard (" + RandomizerBonus.WaterVeinShards().ToString() + "/3)*");
            }
            break;

        case 19:
            if (RandomizerBonus.GumonSealShards() >= 3)
            {
                Randomizer.showHint("#Gumon Seal Shard (extra)#");
            }
            else
            {
                Characters.Sein.Inventory.SkillPointsCollected += 1 << ID;
                if (RandomizerBonus.GumonSealShards() == 3)
                {
                    Keys.ForlornRuins = true;
                    Randomizer.showHint("#Gumon Seal Shard (3/3)#");
                }
                else
                {
                    Randomizer.showHint("#Gumon Seal Shard (" + RandomizerBonus.GumonSealShards().ToString() + "/3)#");
                }
            }
            break;

        case -19:
            if (RandomizerBonus.GumonSealShards() > 0)
            {
                Characters.Sein.Inventory.SkillPointsCollected -= 1 << -ID;
                Keys.ForlornRuins = false;
                Randomizer.showHint("#Gumon Seal Shard (" + RandomizerBonus.GumonSealShards().ToString() + "/3)#");
            }
            break;

        case 21:
            if (RandomizerBonus.SunstoneShards() >= 3)
            {
                Randomizer.showHint("@Sunstone Shard (extra)@");
            }
            else
            {
                Characters.Sein.Inventory.SkillPointsCollected += 1 << ID;
                if (RandomizerBonus.SunstoneShards() == 3)
                {
                    Keys.MountHoru = true;
                    Randomizer.showHint("@Sunstone Shard (3/3)@");
                }
                else
                {
                    Randomizer.showHint("@Sunstone Shard (" + RandomizerBonus.SunstoneShards().ToString() + "/3)@");
                }
            }
            break;

        case -21:
            if (RandomizerBonus.GumonSealShards() > 0)
            {
                Characters.Sein.Inventory.SkillPointsCollected -= 1 << -ID;
                Keys.MountHoru = false;
                Randomizer.showHint("@Sunstone Shard (" + RandomizerBonus.SunstoneShards().ToString() + "/3)@");
            }
            break;
        }
    }