SquareFoundation SquareFromJunction(Junction j, Vector3 axis, int maxSide) { int side = Randomiser.intBetweenEven(minLengthS, Mathf.Min(maxSide, maxLengthS)); Vector3 center = j.position + side / 2f * axis; Vector3[] corners = new Vector3[4]; corners [0] = j.position + GenericUtils.rotateClockwise(axis) * (-1) * side / 2f; corners [1] = corners [0] + axis * side; corners [2] = corners [1] + GenericUtils.rotateClockwise(axis) * side; corners [3] = corners [2] + axis * side * (-1); return(new SquareFoundation(corners, center, side)); }
RectangleFoundation RectangleFromJunction(Junction j, Vector3 axis, int maxAlongEdge, int maxAlongAxis) { int alongAxis = Randomiser.intBetweenEven(minLengthR, maxLengthR); Vector3 center = j.position + alongAxis / 2f * axis; int alongEdge = Randomiser.intBetweenEven((int)(alongAxis * minRatio), (int)(alongAxis * maxRatio)); alongEdge = Randomiser.clampInRange(alongEdge, minLengthR, maxAlongEdge); Vector3[] corners = new Vector3[4]; corners [0] = j.position + GenericUtils.rotateClockwise(axis) * (-1) * alongEdge / 2f; corners [1] = corners [0] + axis * alongAxis; corners [2] = corners [1] + GenericUtils.rotateClockwise(axis) * alongEdge; corners [3] = corners [2] + axis * alongAxis * (-1); if (axis.x != 0) { return(new RectangleFoundation(corners, center, alongAxis, alongEdge)); } return(new RectangleFoundation(corners, center, alongEdge, alongAxis)); }
void generateFirstRect() { int l1 = Randomiser.intBetweenEven(minLengthR, maxLengthR); int l2 = Randomiser.intBetweenEven((int)(l1 * minRatio), (int)(l1 * maxRatio)); l2 = Randomiser.clampInRange(l2, minLengthR, maxLengthR); Vector3 center = Vector3.zero; Vector3[] corners = new Vector3[4]; corners[0] = center + (Vector3.forward * l1 / 2f) + (Vector3.left * l2 / 2f); corners [1] = corners [0] + Vector3.right * l2; corners [2] = corners [1] + Vector3.back * l1; corners[3] = corners [2] + Vector3.left * l2; RectangleFoundation newRect = new RectangleFoundation(corners, center, l2, l1); rectangles.Add(newRect); freeEdges.AddRange(newRect.getEdges()); freeCorners.AddRange(newRect.corners); allCorners.AddRange(newRect.corners); }