public int item;//choose between Weapon,Rarity,Element,Rounds
    private void Start()
    {
        the_RWG = FindObjectOfType <RandomWeaponGenerator>();
        the_PM  = FindObjectOfType <PlayerManager>();

        item_Cost_Text.text = "$" + item_Cost.ToString();
    }
Ejemplo n.º 2
0
 private void Start()
 {
     the_RWG = GetComponent <RandomWeaponGenerator>();
     the_GUI = GetComponent <GUNinatorUI>();
     WeaponType(0);
     RarityType(0);
     ElementType(0);
     RoundType(0);
 }