protected virtual void ProcessRandomSeedSynchronizedMessage(RandomSeedSynchronizedMessage msg) { if (this.player == 2 || UFE.config.networkOptions.fakeNetwork) { UFE.SetSynchronizedRandomSeed(msg.Data); } }
protected virtual void ProcessRandomSeedSynchronizationMessage(RandomSeedSynchronizationMessage msg) { RandomSeedSynchronizedMessage response = new RandomSeedSynchronizedMessage(this.player, msg.CurrentFrame, msg.Data); if (UFE.config.networkOptions.fakeNetwork) { this.ProcessRandomSeedSynchronizedMessage(response); } else if (this.player == 1) { UFE.multiplayerAPI.SendNetworkMessage(response); UFE.SetSynchronizedRandomSeed(msg.Data); } }