Ejemplo n.º 1
0
        public Customer(string name = null, int sex = 0)
        {
            Id = Count++;
            // Generate random first/last name and assign it to customer
            if (name == null)
            {
                if (sex == 1)
                {
                    Name = RandomNameGenerator.Generate(Gender.Male);
                }
                else
                {
                    Name = RandomNameGenerator.Generate(Gender.Female);
                }
            }
            else
            {
                Name = name;
            }

            if (sex == 0)
            {
                var random = new Random();
                Sex = random.Next(1, 3);
            }
            else
            {
                Sex = sex;
            }
        }
Ejemplo n.º 2
0
    /// <summary>
    /// To be called if current game session ends
    /// </summary>
    public void endSession()
    {
        if (enabled && sessionRunning)
        {
            Event endEvent = new Event(Event.TYPE.sessionEnd);
            endEvent.addPlayerCount().addWave().addLevel();
            if (!eventBuild && currentSession.steamName != null && !currentSession.steamName.Equals(""))
            {
                endEvent.addGameName(currentSession.steamName);
            }
            else
            {
                endEvent.addGameName(RandomNameGenerator.Generate());
            }

            Debug.Log(RandomNameGenerator.Generate());

            endEvent.addPlayerCharacters();
            endEvent.addMode(currentSession.mode);
            addEvent(endEvent);
        }

        sessionRunning = false;

        // is the hound burried here?
        eventQueue.Clear();
    }
Ejemplo n.º 3
0
        public void create_female_customer()
        {
            Console.WriteLine("create_female_customer");
            var fullname = RandomNameGenerator.Generate(Gender.Female);

            ICustomer customer = new Customer(fullname, 2);

            Assert.AreEqual(customer.Sex, 2);
        }
 public static CharacterSheet CreateBlueMage()
 {
     return(new CharacterSheet()
     {
         Name = RandomNameGenerator.Generate(),
         Class = CharacterClass.BlueWizard,
         Powers = new List <PowerName>
         {
             PowerName.CastWater
         }
     });
 }
 public static CharacterSheet CreateWarrior()
 {
     return(new CharacterSheet()
     {
         Name = RandomNameGenerator.Generate(),
         Class = CharacterClass.Warrior,
         Powers = new List <PowerName>
         {
             PowerName.StrongBody
         }
     });
 }
        // Create a new customer
        public static ICustomer CreateNew()
        {
            String customerName = "";
            var    sex          = _randomGender.Next(1, 3);

            if (sex == 1)
            {
                customerName = RandomNameGenerator.Generate(Gender.Male);
            }
            else
            {
                customerName = RandomNameGenerator.Generate(Gender.Female);
            }

            return(new Customer(customerName, sex));
        }
Ejemplo n.º 7
0
        public void AddIllustration(Illustration illus, TSession session, List <CharacterSheet> remainingPaladins)
        {
            switch (illus)
            {
            case Illustration.Grass:
                int r = R.Next(3);
                switch (r)
                {
                case 0: illus = Illustration.Grass2;
                    break;

                case 1:
                    illus = Illustration.Grass3;
                    break;
                }
                break;

            case Illustration.Chest:
            case Illustration.Chest2:
            case Illustration.Cobweb:
            case Illustration.Grave:
            case Illustration.Grave2:
            case Illustration.WoodenGrave:
            case Illustration.Rock:
            case Illustration.AutumnTree:
            case Illustration.Bush:
            case Illustration.Bag:
                BlocksMovement = true;
                break;

            case Illustration.BrownBrick:
            case Illustration.BrownDoor:
                BlocksLineOfSight = true;
                BlocksMovement    = true;
                break;

            case Illustration.BlueCivilian:
            case Illustration.GreenCivilian:
            case Illustration.PurpleCivilian:
                session.Characters.Add(new Character("Civilian " + RandomNameGenerator.Generate(), true, illus, new Vector2(this.X, this.Y), session));
                illus = Illustration.None;
                break;

            case Illustration.Ghoul:
                session.Characters.Add(new Character("Undead Ghoul", true, illus, new Vector2(this.X, this.Y), session)
                {
                    Hostile        = true,
                    NPCDescription = "Undead abomination",
                    HP             = 5,
                    MaxHP          = 5
                });
                illus = Illustration.None;
                break;

            case Illustration.WarriorPaladin:
                illus = Illustration.None;
                SpawnPaladinHereIfAble(remainingPaladins, session);
                break;

            case Illustration.Evac:
                session.EvacuationTile = this;
                break;

            case Illustration.Fire32:
                illus = Illustration.None;
                this.Heat.StartHeavyFire();
                break;
            }

            if (illus != Illustration.None)
            {
                this.Illustrations.Add(illus);
                ResetFuel();
            }
        }