void Start()
    {
        textures              = Resources.LoadAll <Texture2D>("");
        randomImageObject     = GameObject.FindObjectOfType <RandomImageDisplay>();
        explosionScriptObject = GameObject.FindObjectOfType <ExplosionEffectScript>();
        audio = GameObject.FindGameObjectsWithTag("ExplosionSound")[0].GetComponent <AudioSource>();
        Debug.Log(audio);

        explosionSound = audio.clip;


        for (int i = 0; i < textures.Length; i++)
        {
            textureList.Add(textures[i]);
        }

        for (int i = 0; i < textures.Length; i++)
        {
            validIndices.Add(i);
        }

        for (int i = 0; i < textures.Length; i++)
        {
            indexCount.Add(i, 0);
        }

        for (int i = 0; i < textures.Length; i++)
        {
            indexImageDict.Add(i, textures[i]);
        }



        // defining the gold images

        AddAnswerToGoldDictionary(17, "ensure");
        AddAnswerToGoldDictionary(19, "that");
        AddAnswerToGoldDictionary(4, "just");
        AddAnswerToGoldDictionary(10, "pictures");
    }
Ejemplo n.º 2
0
    // Use this for initialization
    void Start()
    {
        gc = FindObjectOfType <GameController>();

        randomImageObject = FindObjectOfType <RandomImageDisplay>();

        numberOfImagesLeft = gc.textureList.Count * gc.maxNumberOfInputsForAnImage;

        if (cam == null)
        {
            cam = Camera.main;
        }

        Vector3 upperCorner = new Vector3(Screen.width, Screen.height, 0.0f);
        Vector3 targetWidth = cam.ScreenToWorldPoint(upperCorner);
        float   ballWidth   = ball.GetComponent <Renderer>().bounds.extents.x;

        maxWidth = targetWidth.x - ballWidth - 2;


        StartCoroutine(Spawn());
    }
 // Use this for initialization
 void Start()
 {
     randomImageScriptObject = GetComponent <RandomImageDisplay>();
     score          = PlayerPrefs.GetInt("FinalScore");
     scoreText.text = "This is your score: " + score;
 }
Ejemplo n.º 4
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 private void Start()
 {
     audio               = this.gameObject.GetComponent <AudioSource>();
     explosionSound      = audio.clip;
     randomDisplayObject = GameObject.FindObjectOfType <RandomImageDisplay>();
 }