Ejemplo n.º 1
0
        public static RarityType GetRandomRarityRange(RarityType minRarity, RarityType maxRarity)
        {
            if (minRarity >= maxRarity)
            {
                throw new Exception("minRarity must < maxRarity");
            }

            float normalizedRandom = RandomGen.NextNormalizedFloat();

            int   i         = 0;
            float weightSum = 0;

            for (i = 0; i < AllRarities.Length; i++)
            {
                if (AllRarities[i] >= minRarity && AllRarities[i] <= maxRarity)
                {
                    weightSum += rarityTypeToWeight[AllRarities[i]];
                }
            }

            float      weightSumRecip = 1f / weightSum;
            RarityType output         = minRarity;

            for (i = AllRarities.Length - 1; i >= 0; i--)
            {
                if (AllRarities[i] >= minRarity && AllRarities[i] <= maxRarity)
                {
                    float normalizedWeight = rarityTypeToWeight[AllRarities[i]] * weightSumRecip;
                    if (normalizedRandom <= normalizedWeight)
                    {
                        output = AllRarities[i];
                        break;
                    }
                }
            }

            return(output);
        }
        private int getAbilityAmountWithStatMods(CombatantModel combatantModel, int abilityAmount, bool isAbilitySpellBased, out bool isCrit)
        {
            StatModifiersDeltas statModifiersDeltas = combatantModel.StatModifiersDeltas;
            int moddedAmount = abilityAmount;

            isCrit = false;
            if (isAbilitySpellBased)
            {
                moddedAmount += statModifiersDeltas.SpellDamageStatModifiersDelta;
                isCrit        = RandomGen.NextNormalizedFloat() < (combatantModel.SpellCritChanceNormalized + statModifiersDeltas.SpellCritStatModifiersDelta);
            }
            else
            {
                moddedAmount += statModifiersDeltas.MeleeDamageStatModifiersDelta;
                isCrit        = RandomGen.NextNormalizedFloat() < (combatantModel.MeleeCritChanceNormalized + statModifiersDeltas.MeleeDamageStatModifiersDelta);
            }

            if (isCrit)
            {
                moddedAmount = (int)((float)moddedAmount * CRITICAL_STRIKE_MULTIPLIER);
            }

            return(moddedAmount);
        }
        private Bundle buildBundleFromNPCs(ServerNpcModel[] serverNPCModels)
        {
            ItemModel[] rewardItemModels = new ItemModel[serverNPCModels.Length];
            for (int n = 0; n < serverNPCModels.Length; n++)
            {
                rewardItemModels[n] = serverNPCModels[n].DropTableModel.GetRandomItem(RandomGen.NextNormalizedFloat());
            }

            // TODO: for now award 1 gold and xp on zone completion and multiply by 2 if final zone.
            int goldAmount = 1;
            int xpAmount   = 1;

            if (isFinalZone)
            {
                goldAmount *= 2;
                xpAmount   *= 2;
            }
            CurrencySymbol[] currencySymbols = new CurrencySymbol[] { CurrencySymbol.GC, CurrencySymbol.XP };
            int[]            currencyValues  = new int[] { goldAmount, xpAmount };

            return(new Bundle(rewardItemModels, currencySymbols, currencyValues));
        }