Ejemplo n.º 1
0
        /// <summary>
        ///     Stops the server gracefully
        /// </summary>
        /// <returns></returns>
        public new bool StopServer()
        {
            OpenApi.EventDispatcher.DispatchEvent(new ServerClosingEvent(this));

            Log.Info($"Stopping server...");
            _rakListener.Stop();
            var task = Task.Run(
                () =>
            {
                try
                {
                    OpenApi?.OnDisable();
                }
                finally
                {
                    _rakListener?.Stop();
                    OnServerShutdown?.Invoke(this, EventArgs.Empty);
                }
            });

            if (!task.Wait(Config.GetProperty("ForcedShutdownDelay", 10) * 1000))
            {
                Log.Warn($"Server took too long to shutdown, force exiting...");
                Environment.Exit(1);

                return(false);
            }

            Log.Info($"Server shutdown gracefully... Exiting...");
            Environment.Exit(0);
            return(true);
        }
Ejemplo n.º 2
0
        public void StopServer()
        {
            foreach (Level level in LevelManager.Levels)
            {
                try
                {
                    level.Close();
                }
                catch (Exception e)
                {
                    Log.Warn($"Error while stopping server", e);
                }
            }

            Log.Info("Disabling plugins...");
            PluginManager?.DisablePlugins();
            _listener?.Stop();
        }
Ejemplo n.º 3
0
        public void StopServer()
        {
            Log.Info($"Stopping...");
            LevelManager.Close();

            Log.Info("Disabling plugins...");
            PluginManager?.DisablePlugins();

            _listener?.Stop();
            ConnectionInfo?.Stop();

            var fastThreadPool = FastThreadPool;

            fastThreadPool?.Dispose();

            Log.Info($"Waiting for threads to exit...");
            fastThreadPool?.WaitForThreadsExit();
        }
Ejemplo n.º 4
0
        public bool StartServer()
        {
            DisplayTimerProperties();

            if (_listener != null)
            {
                return(false);                               // Already started
            }
            try
            {
                Log.Info("Initializing...");

                if (ServerRole == ServerRole.Full || ServerRole == ServerRole.Proxy)
                {
                    if (IsEdu)
                    {
                        EduTokenManager = new EduTokenManager();
                    }

                    if (Endpoint == null)
                    {
                        var ip   = IPAddress.Parse(Config.GetProperty("ip", "0.0.0.0"));
                        int port = Config.GetProperty("port", DefaultPort);
                        Endpoint = new IPEndPoint(ip, port);
                    }
                }

                ServerManager ??= new DefaultServerManager(this);

                if (ServerRole == ServerRole.Full || ServerRole == ServerRole.Node)
                {
                    // This stuff needs to be in an extension to connection
                    // somehow ...

                    Log.Info("Loading plugins...");
                    PluginManager = new PluginManager();
                    PluginManager.LoadPlugins();
                    Log.Info("Plugins loaded!");

                    // Bootstrap server
                    PluginManager.ExecuteStartup(this);

                    SessionManager ??= new SessionManager();
                    LevelManager ??= new LevelManager();
                    //LevelManager ??= new SpreadLevelManager(50);
                    PlayerFactory ??= new PlayerFactory();

                    PluginManager.EnablePlugins(this, LevelManager);

                    // Cache - remove
                    LevelManager.GetLevel(null, Dimension.Overworld.ToString());
                }

                GreyListManager ??= new GreyListManager();
                MotdProvider ??= new MotdProvider();

                if (ServerRole == ServerRole.Full || ServerRole == ServerRole.Proxy)
                {
                    _listener = new RakConnection(Endpoint, GreyListManager, MotdProvider);
                    //_listener.ServerInfo.DisableAck = true;
                    _listener.CustomMessageHandlerFactory = session => new BedrockMessageHandler(session, ServerManager, PluginManager);

                    //TODO: This is bad design, need to refactor this later.
                    GreyListManager.ConnectionInfo = _listener.ConnectionInfo;
                    ConnectionInfo = _listener.ConnectionInfo;
                    ConnectionInfo.MaxNumberOfPlayers            = Config.GetProperty("MaxNumberOfPlayers", 10);
                    ConnectionInfo.MaxNumberOfConcurrentConnects = Config.GetProperty("MaxNumberOfConcurrentConnects", ConnectionInfo.MaxNumberOfPlayers);

                    _listener.Start();
                }

                Log.Info("Server open for business on port " + Endpoint?.Port + " ...");

                return(true);
            }
            catch (Exception e)
            {
                Log.Error("Error during startup!", e);
                _listener.Stop();
            }

            return(false);
        }