Ejemplo n.º 1
0
 private void FixedUpdate()
 {
     if (playerState == PlayerState.Rolling)
     {
         ragDollController.AddForceToMove(horizontalVec * dx * 10000);
         ragDollController.AddTorqueCenterSpineHorizontal(horizontalVec.normalized, 1000);
         ragDollController.AddForce(forwardTf.forward * 500f);
     }
 }
Ejemplo n.º 2
0
 public void Attacked(Vector3 attackedVec)
 {
     ragDollController.AddForce(attackedVec.normalized * 2000, ForceMode.Impulse);
 }