/// <summary> /// /// </summary> /// <param name="entityName"></param> public void Debug_PrintOutInMemory(string entityName = "default") { RaftStateMachine rn = this.raftNode; rn.Debug_PrintOutInMemory(); }
/// <summary> /// /// </summary> /// <param name="entityName"></param> public void Debug_PrintOutInMemory(string entityName = "default") { RaftStateMachine rn = this.raftNode; rn.Debug_PrintOutInMemory(); }