public override void OnInspectorGUI() { //base.OnInspectorGUI(); if (GUILayout.Button("Open Editor")) { RaceEditorWindow.Open((RaceDataBase)target); } }
public static void Open() { ItemEditorWindow.Open(); StateEditorWindow.Open(); TraitEditorWindow.Open(); RaceEditorWindow.Open(); ClassEditorWindow.Open(); ShopEditorWindow.Open(); }
public static void Open() { RaceEditorWindow window = GetWindow <RaceEditorWindow>("Race Editor"); window.my = (RaceDataBase)AssetDatabase.LoadAssetAtPath("Assets/DataBase/Data_Races.asset", typeof(RaceDataBase)); }
public static void Open(RaceDataBase Content) { RaceEditorWindow window = GetWindow <RaceEditorWindow>("Race Editor"); window.my = Content; }