public void Create()
    {
        string name = NameInput.GetComponent <InputField> ().text;
        List <Dropdown.OptionData> types = TypeDrop.GetComponent <Dropdown> ().options;
        string type = types [TypeDrop.GetComponent <Dropdown> ().value].text;
        List <Dropdown.OptionData> races = RaceDrop.GetComponent <Dropdown> ().options;
        string race = races [RaceDrop.GetComponent <Dropdown> ().value].text;

        GameObject tp_player = GameObject.FindGameObjectWithTag("Player");
        int        id        = tp_player.GetComponent <Player> ().PlayerID;

        string[] content = new string[] { "('" + id + "','" + name + "','3','" + race + "','" + type + "','" + Att_HP + "','" + Att_HP + "','16','1/1/1/1','0','" + Str + "','" + Con + "','" + Dex + "','" + Int + "','" + Luck + "','0/0/0/0/0/0/0/0/0/0','0/0/0/0/0/0/0/0')" };
        print(content [0]);
        RaiseEventOptions opt = new RaiseEventOptions();

        opt.Receivers = ReceiverGroup.MasterClient;
        PhotonNetwork.RaiseEvent(16, content, false, opt);
    }
    public void ChangeInput()
    {
        switch (RaceDrop.GetComponent <Dropdown> ().value)
        {
        case 0:
            Int = 5;
            Con = 4;
            Str = Dex = Luck = 2;
            break;

        case 1:
            Int = 5;
            Dex = 4;
            Str = Con = Luck = 2;
            break;

        case 2:
            Con = 5;
            Str = 4;
            Int = Dex = Luck = 2;
            break;

        case 3:
            Con = 5;
            Dex = 4;
            Str = Dex = Luck = 2;
            break;

        case 4:
            Str = 5;
            Dex = 4;
            Int = Con = Luck = 2;
            break;

        case 5:
            Str = 5;
            Con = 4;
            Int = Dex = Luck = 2;
            break;

        case 6:
            Luck = 5;
            Dex  = 4;
            Str  = Con = Int = 2;
            break;

        case 7:
            Luck = 5;
            Int  = 4;
            Str  = Dex = Con = 2;
            break;

        case 8:
            Dex  = 5;
            Luck = 4;
            Str  = Con = Int = 2;
            break;

        case 9:
            Dex = 5;
            Int = 4;
            Str = Con = Luck = 2;
            break;
        }
        AttributePoints = 10;
        UpdateAll();
    }