public void Init() { raceAdvantagePointCalculator = new RaceAdvantagePointCalculator(); race = new Race(); race.Traits.SetPrimary("JOAT"); // race.Traits.Add(); // no LRTs race.GravityTolerance.MinimumValue = 15; race.GravityTolerance.MaximumValue = 85; race.GravityTolerance.Immune = false; race.TemperatureTolerance.MinimumValue = 15; race.TemperatureTolerance.MaximumValue = 85; race.TemperatureTolerance.Immune = false; race.RadiationTolerance.MinimumValue = 15; race.RadiationTolerance.MaximumValue = 85; race.RadiationTolerance.Immune = false; race.GrowthRate = 15; race.ColonistsPerResource = 1000; race.FactoryProduction = 10; race.OperableFactories = 10; race.FactoryBuildCost = 10; // factories less ger race.MineProductionRate = 10; race.OperableMines = 10; race.MineBuildCost = 5; race.ResearchCosts[TechLevel.ResearchField.Energy] = 100; race.ResearchCosts[TechLevel.ResearchField.Weapons] = 100; race.ResearchCosts[TechLevel.ResearchField.Propulsion] = 100; race.ResearchCosts[TechLevel.ResearchField.Construction] = 100; race.ResearchCosts[TechLevel.ResearchField.Electronics] = 100; race.ResearchCosts[TechLevel.ResearchField.Biotechnology] = 100; result1 = raceAdvantagePointCalculator.calculateAdvantagePoints(race); }
public virtual int GetAdvantagePoints() { RaceAdvantagePointCalculator calculator = new RaceAdvantagePointCalculator(); return(calculator.calculateAdvantagePoints(this)); }