public void Init()
        {
            raceAdvantagePointCalculator = new RaceAdvantagePointCalculator();

            race = new Race();

            race.Traits.SetPrimary("JOAT");

            // race.Traits.Add(); // no LRTs

            race.GravityTolerance.MinimumValue     = 15;
            race.GravityTolerance.MaximumValue     = 85;
            race.GravityTolerance.Immune           = false;
            race.TemperatureTolerance.MinimumValue = 15;
            race.TemperatureTolerance.MaximumValue = 85;
            race.TemperatureTolerance.Immune       = false;
            race.RadiationTolerance.MinimumValue   = 15;
            race.RadiationTolerance.MaximumValue   = 85;
            race.RadiationTolerance.Immune         = false;
            race.GrowthRate = 15;

            race.ColonistsPerResource = 1000;
            race.FactoryProduction    = 10;
            race.OperableFactories    = 10;
            race.FactoryBuildCost     = 10;
            // factories less ger
            race.MineProductionRate = 10;
            race.OperableMines      = 10;
            race.MineBuildCost      = 5;

            race.ResearchCosts[TechLevel.ResearchField.Energy]        = 100;
            race.ResearchCosts[TechLevel.ResearchField.Weapons]       = 100;
            race.ResearchCosts[TechLevel.ResearchField.Propulsion]    = 100;
            race.ResearchCosts[TechLevel.ResearchField.Construction]  = 100;
            race.ResearchCosts[TechLevel.ResearchField.Electronics]   = 100;
            race.ResearchCosts[TechLevel.ResearchField.Biotechnology] = 100;

            result1 = raceAdvantagePointCalculator.calculateAdvantagePoints(race);
        }
Ejemplo n.º 2
0
        public virtual int GetAdvantagePoints()
        {
            RaceAdvantagePointCalculator calculator = new RaceAdvantagePointCalculator();

            return(calculator.calculateAdvantagePoints(this));
        }