public void RPSGame(RPSEnum player, RPSEnum computer, int wins, int lose)
        {
            if (player != computer)
            {
                if (
                    (player == RPSEnum.Rock && computer == RPSEnum.Scissors) ||
                    (player == RPSEnum.Scissors && computer == RPSEnum.Paper) ||
                    (player == RPSEnum.Paper && computer == RPSEnum.Rock)
                    )
                {
                    wins++;//it doesn't work why?
                }

                if (
                    (computer == RPSEnum.Rock && player == RPSEnum.Scissors) ||
                    (computer == RPSEnum.Scissors && player == RPSEnum.Paper) ||
                    (computer == RPSEnum.Paper && player == RPSEnum.Rock)
                    )
                {
                    lose++;
                }
            }
            if (wins == 3)
            {
                //won = true;
            }
            if (lose == 3)
            {
                //won = false;
                //Where is mistake?
            }
        }
Ejemplo n.º 2
0
        private int DetermineWinner(RPSEnum playerOneChoice, RPSEnum playerTwoChoice, RPSResult result)
        {
            bool output;

            if (WinStateDictionary.TryGetValue(Tuple.Create(playerOneChoice, playerTwoChoice), out output))
            {
                if (playerOneChoice == RPSEnum.Rock)
                {
                    result.RockWinCount++;
                }
                else if (playerOneChoice == RPSEnum.Paper)
                {
                    result.PaperWinCount++;
                }
                else
                {
                    result.ScissorWinCount++;
                }

                return(playerOne);
            }
            else if (WinStateDictionary.TryGetValue(Tuple.Create(playerTwoChoice, playerOneChoice), out output))
            {
                if (playerTwoChoice == RPSEnum.Rock)
                {
                    result.RockWinCount++;
                }
                else if (playerTwoChoice == RPSEnum.Paper)
                {
                    result.PaperWinCount++;
                }
                else
                {
                    result.ScissorWinCount++;
                }

                return(playerTwo);
            }

            return(0);
        }