public RpcCallSenderBuilder(string name, string[] defaultData, NetworkPlayer defaultSender, RPCMode defaultMode) { this.name = name; this.data = defaultData; this.sender = defaultSender; this.mode = defaultMode; }
/// <summary> /// Send the netbuffer in the specified mode. /// Highly recommended that you don't use the buffered rpc modes, as this is kind of a manual buffering solution anyway. /// </summary> /// <param name="mode"></param> /// <param name="buffer"></param> public void SendBuffer(RPCMode mode, NetBuffer buffer) { var message = PNetServer.peer.CreateMessage(buffer.LengthBytes); buffer.Clone(message); FinishRPCSend(mode, message); }
public static void Buffer(NetworkView view, string func, RPCMode mode, params object[] args) { //first fix up the mode so no one accidentally passes in a buffered mode if(mode == RPCMode.AllBuffered) mode = RPCMode.All; else if(mode == RPCMode.OthersBuffered) mode = RPCMode.Others; if(m_RPCs == null) m_RPCs = new BufferedRPC[0]; BufferedRPC [] temp = new BufferedRPC[m_RPCs.Length+1]; if(m_RPCs.Length > 0) m_RPCs.CopyTo(temp,0); BufferedRPC tempRPC = new BufferedRPC(); tempRPC.func = func; tempRPC.mode = mode; if(args != null) { // for(int i = 0; i < args.Length; i++) // Debug.Log(args[i].ToString() + ", "); tempRPC.args = new object[args.Length]; args.CopyTo(tempRPC.args,0); } tempRPC.view = view; temp[temp.Length-1] = tempRPC; m_RPCs = temp; view.RPC(func, mode, args); }
/* * public void SendFunction(string _refName, string methodName) * { * if (Network.peerType != NetworkPeerType.Disconnected) * { * //networkView.RPC("RunFunction", RPCMode.OthersBuffered, _refName, methodName); * networkView.RPC("RunFunction", RPCMode.Others, _refName, methodName); * } * } */ // _refNameのついたGameObjectのmethodNameをコールする。受取り側ではSendMessageをつかっている。 public void SendFunction(string _refName, string methodName, RPCMode rpcMode = RPCMode.Others) { if (Network.peerType != NetworkPeerType.Disconnected) { GetComponent <NetworkView>().RPC("RunFunction", rpcMode, _refName, methodName); } }
/// <summary> /// Send RPC with RPCmode and default NetDeliveryMethod /// </summary> /// <param name="funcname"></param> /// <param name="Mode"></param> /// <param name="param"></param> public void RPC(string funcname, RPCMode Mode, params object[] param) { if (Network.Ready) { SendRPC(funcname, Mode, _DefaultNetDeliveryMethod, param); } }
public void RPC(string methodName, RPCMode mode, params object[] args) { var argBuf = rpcTbl[methodName].GetParamBuf(args); UdpNetManager.Instance.RequestRpc(FrameController.Instance.GetExecuteFrame, this, methodName, argBuf); FrameController.Instance.RegisterCurrentCommand(); }
private void Buffer(NetOutgoingMessage message, RPCMode mode) { var nBuffer = new NetBuffer(); message.Clone(nBuffer); bufferedMessages.Add(nBuffer); }
/// <summary> /// Send a message to all players in the room /// </summary> /// <param name="rpcId">id of the RPC</param> /// <param name="mode"></param> /// <param name="args"></param> public void RPC(byte rpcId, RPCMode mode, params INetSerializable[] args) { var size = 1; RPCUtils.AllocSize(ref size, args); var message = PNetServer.peer.CreateMessage(size); message.Write(rpcId); RPCUtils.WriteParams(ref message, args); if (mode == RPCMode.AllBuffered || mode == RPCMode.OthersBuffered) { Buffer(message, mode); } if (mode == RPCMode.AllUnordered || mode == RPCMode.OthersUnordered) { SendMessage(message, false); } else { SendMessage(message, true); } }
private void SendMessage(NetOutgoingMessage msg, RPCMode mode, NetConnection originalSender = null) { if (mode != RPCMode.Owner) { //all and other are identical if originalsender is null. if ((mode == RPCMode.All || mode == RPCMode.AllBuffered || originalSender == null) && _connections.Count > 0) { PNetServer.peer.SendMessage(msg, _connections, mode.GetDeliveryMethod(), Channels.OWNER_RPC); } else { if (_allButOwner.Count != 0) { PNetServer.peer.SendMessage(msg, _allButOwner, mode.GetDeliveryMethod(), Channels.OWNER_RPC); } else { //need to recycle unused messages... PNetServer.peer.Recycle(msg); } } } else { PNetServer.peer.SendMessage(msg, owner.connection, mode.GetDeliveryMethod(), Channels.OWNER_RPC); } }
public void RPC(Group group, RPCMode mode, string fc,params object [] obs) { if (networkView.isMine) { networkView.group = (int)group; networkView.RPC(fc, mode, obs); } }
public override void Reset() { this.gameObject = null; this.remoteEvent = null; this.mode = RPCMode.All; this.stringData = null; this.mode = RPCMode.All; }
public override void Reset() { gameObject = null; remoteEvent = null; mode = RPCMode.All; stringData = null; mode = RPCMode.All; }
internal void Send(NetBuffer msg, RPCMode mode, NetConnection originalSender = null) { var message = PNetServer.peer.CreateMessage(); msg.Clone(message); SendMessage(message, mode, originalSender); }
public void RPC(Group group, RPCMode mode, string fc, params object [] obs) { if (networkView.isMine) { networkView.group = (int)group; networkView.RPC(fc, mode, obs); } }
public void RPCLoadLevel(string level, RPCMode rpcmode) { print("load Level" + level); for (int i = 0; i < 20; i++) { Network.RemoveRPCsInGroup(i); } networkView.RPC("LoadLevel", rpcmode, level, lastLevelPrefix + 1); }
public static void RPC2(this NetworkView networkView, string methodName, RPCMode mode, params object[] args) { Debug.Log("sending rpc to relay: " + methodName); object[] newArgs = new object[args.Length + 1]; args.CopyTo(newArgs, 1); newArgs[0] = methodName; networkView.RPC("relay", NetworkManager.server, newArgs); }
public static bool Prefix(NetworkView __instance, string name, RPCMode mode, ref object[] args) { if (Assembly.GetCallingAssembly().Equals(typeof(GameScript).Assembly)) { switch (name) { case "Set": if (args.Length == 3) { if (args[0] is int) { if (!GadgetNetwork.MatrixReady && GadgetNetwork.GetTimeSinceConnect() < GadgetNetwork.MatrixTimeout) { InstanceTracker.GameScript.StartCoroutine(GadgetUtils.WaitAndInvoke(RPCMethod, GadgetNetwork.MatrixTimeout - GadgetNetwork.GetTimeSinceConnect(), () => GadgetNetwork.MatrixReady, __instance, name, mode, args)); return(true); } GadgetNetwork.ConvertIDToHost(PlanetRegistry.Singleton, ref args[0]); } } else if (args.Length == 1) { if (args[0] is int[] arr && arr.Length == 2) { if (!GadgetNetwork.MatrixReady && GadgetNetwork.GetTimeSinceConnect() < GadgetNetwork.MatrixTimeout) { InstanceTracker.GameScript.StartCoroutine(GadgetUtils.WaitAndInvoke(RPCMethod, GadgetNetwork.MatrixTimeout - GadgetNetwork.GetTimeSinceConnect(), () => GadgetNetwork.MatrixReady, __instance, name, mode, args)); return(true); } ItemStandScript itemStandScript = __instance.GetComponent <ItemStandScript>(); if (itemStandScript == null || !itemStandScript.isChipStand) { args[0] = new int[] { GadgetNetwork.ConvertIDToHost(ItemRegistry.Singleton, arr[0]), arr[1], }; } else { args[0] = new int[] { GadgetNetwork.ConvertIDToHost(ChipRegistry.Singleton, arr[0]), arr[1], }; } } else if (args[0] is Package2 pack2) { if (!GadgetNetwork.MatrixReady && GadgetNetwork.GetTimeSinceConnect() < GadgetNetwork.MatrixTimeout) { InstanceTracker.GameScript.StartCoroutine(GadgetUtils.WaitAndInvoke(RPCMethod, GadgetNetwork.MatrixTimeout - GadgetNetwork.GetTimeSinceConnect(), () => GadgetNetwork.MatrixReady, __instance, name, mode, args)); return(true); } GadgetNetwork.ConvertIDToHost(ItemRegistry.Singleton /* ProjectileRegistry */, ref pack2.id); } } break;
/// <summary> /// send an rpc using a custom method to write to the message, with a custom value to send into it /// DO NOT STORE THE NETOUTGOINGMESSAGE. LIDGREN WILL RECYCLE IT. /// </summary> /// <param name="rpcID"></param> /// <param name="mode"></param> /// <param name="messageSerializer"></param> /// <param name="value"></param> /// <param name="messageSize"></param> /// <typeparam name="T">value to pass into the messageSerializer</typeparam> public void RPC <T>(byte rpcID, RPCMode mode, MessageSerializer <T> messageSerializer, T value, int messageSize = 0) { var size = DEFAULT_RPC_HEADER_SIZE + messageSize; var message = CreateMessage(size, rpcID); messageSerializer(ref message, value); FinishRPCSend(mode, message); }
bool SendRPC(string name, RPCMode mode, params object[] args) { if (Network.isClient || Network.isServer) { networkView.RPC(name, mode, args); return(true); } return(false); }
void FinishRPCSend(RPCMode mode, NetOutgoingMessage message) { if (mode == RPCMode.AllBuffered || mode == RPCMode.OthersBuffered) { Buffer(message); } SendMessage(message, mode); }
/// <summary> /// Send a message to the specified recipients (prevents array allocation) /// </summary> /// <param name="rpcID"></param> /// <param name="mode"></param> /// <param name="arg0"></param> /// <param name="arg1"></param> /// <param name="arg2"></param> /// <param name="arg3"> </param> /// <param name="arg4"> </param> public void RPC(byte rpcID, RPCMode mode, INetSerializable arg0 = null, INetSerializable arg1 = null, INetSerializable arg2 = null, INetSerializable arg3 = null, INetSerializable arg4 = null) { var size = DEFAULT_RPC_HEADER_SIZE; if (arg0 != null) { size += arg0.AllocSize; } if (arg1 != null) { size += arg1.AllocSize; } if (arg2 != null) { size += arg2.AllocSize; } if (arg3 != null) { size += arg3.AllocSize; } if (arg4 != null) { size += arg4.AllocSize; } var message = CreateMessage(size, rpcID); if (arg0 != null) { arg0.OnSerialize(message); } if (arg1 != null) { arg1.OnSerialize(message); } if (arg2 != null) { arg2.OnSerialize(message); } if (arg3 != null) { arg3.OnSerialize(message); } if (arg4 != null) { arg4.OnSerialize(message); } FinishRPCSend(mode, message); }
public static void RPCEx(this NetworkView view, string routineName, RPCMode mode, params object[] parameters) { using (var m = new MemoryStream()) { var b = new BinaryFormatter(); b.Serialize(m, parameters); m.Flush(); var s = Convert.ToBase64String(m.GetBuffer()); view.RPC("PerformRPCCall", mode, routineName, s); } }
public void CallRPC(Action n, RPCMode m) { if (Network.peerType != NetworkPeerType.Disconnected) { networkView.RPC(n.Method.Name, m); } else { n(); } }
public static void RPCEx(this NetworkView view, string routineName, RPCMode mode, params object[] parameters) { using(var m = new MemoryStream()) { var b = new BinaryFormatter(); b.Serialize(m, parameters); m.Flush(); var s = Convert.ToBase64String(m.GetBuffer()); view.RPC("PerformRPCCall", mode, routineName, s); } }
public void CallRPC <T, T2, T3, T4, T5, T6>(Action <T, T2, T3, T4, T5, T6> n, RPCMode m, T p, T2 p2, T3 p3, T4 p4, T5 p5, T6 p6) { if (Network.peerType != NetworkPeerType.Disconnected) { networkView.RPC(n.Method.Name, m, p, p2, p3, p4, p5, p6); } else { n(p, p2, p3, p4, p5, p6); } }
public void CallRPC <T, T2, T3>(Action <T, T2, T3> n, RPCMode m, T p, T2 p2, T3 p3) { if (Network.peerType != NetworkPeerType.Disconnected) { networkView.RPC(n.Method.Name, m, p, p2, p3); } else { n(p, p2, p3); } }
public void CallRPC <T>(Action <T> n, RPCMode m, T p) { if (Network.peerType != NetworkPeerType.Disconnected) { networkView.RPC(n.Method.Name, m, p); } else { n(p); } }
internal void CallGeneral(string name, RPCMode mode, params object[] args) { BinaryFormatter formatter = new BinaryFormatter(); MemoryStream stream = new MemoryStream(); foreach (object arg in args) { formatter.Serialize(stream, arg); } view.RPC("RPCCallGeneral", mode, new object[] { name, args.Length, stream.ToArray() }); stream.Close(); }
// int public void SendFunctionWithInt(string _refName, string methodName, int i, RPCMode rpcMode = RPCMode.Others) { if (GetComponent <NetworkView>() == null) { return; } if (Network.peerType != NetworkPeerType.Disconnected) { GetComponent <NetworkView>().RPC("RunFunctionWithInt", rpcMode, _refName, methodName, i); } }
private const int DEFAULT_RPC_HEADER_SIZE = 3; //guid + rpcid #region mode rpcs /// <summary> /// Send a message to the specified recipients /// </summary> /// <param name="rpcID"></param> /// <param name="mode"></param> /// <param name="args"></param> public void RPC(byte rpcID, RPCMode mode, params INetSerializable[] args) { var size = DEFAULT_RPC_HEADER_SIZE; RPCUtils.AllocSize(ref size, args); var message = CreateMessage(size, rpcID); RPCUtils.WriteParams(ref message, args); FinishRPCSend(mode, message); }
/// <summary> /// Send an rpc /// </summary> /// <param name="rpcID"></param> /// <param name="mode"></param> /// <param name="args"></param> public void RPC(byte rpcID, RPCMode mode, params INetSerializable[] args) { var size = 2; RPCUtils.AllocSize(ref size, args); var message = Manager.Net.Peer.CreateMessage(size); message.Write(ViewID.guid); message.Write(rpcID); RPCUtils.WriteParams(ref message, args); Manager.Net.Peer.SendMessage(message, NetDeliveryMethod.ReliableOrdered, (int)mode + Channels.BEGIN_RPCMODES); }
public static void RPCEx(this NetworkView view, string routineName, RPCMode mode, params object[] parameters) { using (MemoryStream memoryStream = new MemoryStream()) { BinaryFormatter binaryFormatter = new BinaryFormatter(); binaryFormatter.Serialize(memoryStream, parameters); memoryStream.Flush(); string text = Convert.ToBase64String(memoryStream.GetBuffer()); view.RPC("PerformRPCCall", mode, new object[] { routineName, text }); } }
public void RPC(string name, RPCMode mode, params object[] args) { // call a rpc on this object if (observed != null) { var type = observed.GetType(); if (type.GetMethod(name, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance) != null) { Manager.ViewRPC(name, viewId, mode, args); } else { EB.Debug.LogWarning("skipping rpc (" + name + ") on type " + observed.GetType()); } } }
// public void NetRebroadcast(string method, NetworkPlayer source, params object[] args) // { // foreach (NetworkPlayer player in Network.connections) { // if (player == source) { // continue; // } // switch (args.Length) { // case 0: // networkView.RPC (method,) // } // } // } public static void SendDictionary(string dictionaryName, RPCMode mode = RPCMode.Others) { if (mode == RPCMode.All) { mode = RPCMode.Others; Debug.Log("SendDictionary: RPCMode changed to RPCMode.Others to avoid endless loop"); } stDictionary dict = GetDictionary(dictionaryName); if (dict != null) { networkViewStatic.RPC("NetSetDictionary", mode, dictionaryName, dict.JSONString()); } else { Debug.Log("SendDictionary: dictionary " + dictionaryName + " not found"); } }
void SendMyData(RPCMode rpcMode) { NetworkViewID id = GetPlayerData(PlayerCharacterSettingsScript.currentBuild.playerName); if(id != NetworkViewID.unassigned && id != networkManager.myID) { int num = 1; id = GetPlayerData(PlayerCharacterSettingsScript.currentBuild.playerName + num); while(id != NetworkViewID.unassigned && id != networkManager.myID) { num++; id = GetPlayerData(PlayerCharacterSettingsScript.currentBuild.playerName + num); } //update the name with the new number appended PlayerCharacterSettingsScript.currentBuild.playerName += num; PlayerCharacterSettingsScript.currentBuild.SaveSettings(); PlayerCharacterSettingsScript.currentBuild.RestoreFromPrefs(); } networkView.RPC ("UpdatePlayerData", rpcMode, networkManager.myID, PlayerCharacterSettingsScript.currentBuild.playerName, PlayerCharacterSettingsScript.currentBuild.weight, PlayerCharacterSettingsScript.currentBuild.jumpAbility, PlayerCharacterSettingsScript.currentBuild.movementAbility, PlayerCharacterSettingsScript.currentBuild.firstAbility, PlayerCharacterSettingsScript.currentBuild.secondAbility, PlayerCharacterSettingsScript.currentBuild.thirdAbility, PlayerCharacterSettingsScript.currentBuild.fourthAbility, PlayerCharacterSettingsScript.currentBuild.team.value); }
public static void NetRPC(this MonoBehaviour caller, string methodName, RPCMode mode, params object[] args) { var networkView = caller.GetComponent<NetworkView>(); if (!Network.isClient && RPCMode.Server == mode) { // Local rpc call LocalInvoke(caller, methodName, args); } else if (Network.isClient||Network.isServer) { networkView.RPC(methodName, mode, args); } else if (mode == RPCMode.All || mode == RPCMode.AllBuffered) { // If there is no network and this is supposed to go to everyone, make sure it goes to me! LocalInvoke(caller, methodName, args); } else { Debug.LogWarning("NetUtil::RPC - Method '" + methodName + "' on object '" + caller + "' with mode '" + mode + "' failed !" + " Ignoring method call!"); } }
/// <summary> /// Get and Send a new message and apply filter string for wrong labels /// </summary> /// <param name="target"> Networking targets</param> void SendChat( RPCMode target) { if (chatInput != "") { foreach (string filter in this.blacklist) { if (chatInput.ToLower().IndexOf(filter) != -1) { chatInput = chatInput.ToLower().Replace(filter, "****"); } } GetComponent<NetworkView>().RPC("SendChatMessage", target, chatInput,User); chatInput = ""; } }
void MakeRPC(RPCMode mode, double time, string functionName, params object[] parameters) { if (mOldTerminal != null) { /*Debug.Log("NewEvent length: " + GetRPCBytes(functionName, parameters).Length); for (int i = 0; i < parameters.Length; i++) { Debug.Log(i + " -> " + parameters[i]); }*/ //MethodInfo tempMethod = this.GetType().GetMethod(functionName, BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public); //parameters = GetParameterListFromBytes(tempMethod, GetRPCBytes(functionName, parameters)); /*for (int i = 0; i < parameters.Length; i++) { if (parameters[i].GetType() == typeof(byte[])) { Debug.Log((sizeof(float) * 3)); Debug.Log(i + " -> " + parameters[i] + " " + ((byte[])parameters[i]).Length); } else { Debug.Log(i + " -> " + parameters[i]); } }*/ DoRPC("NewEventPacket", RPCMode.Others, time, functionName, GetRPCBytes(functionName, parameters)); } }
private static extern void Internal_RPC(NetworkView view, string name, RPCMode mode, object[] args);
// Use this for initialization protected override void Start() { base.Start(); this.RPCMode = RPCMode.All; }
public void RPC(string name, RPCMode mode, Object[] args){}
protected void DoRPC(string name, RPCMode mode, params object[] args) { if (mTerminalScript == null || mCallScript == null) { Debug.Log("NetCode has not been initialized"); return; } if (mNetworkView != null) { mNetworkView.RPC(mParserFunction, mode, name, mServerPacketID, GetRPCBytes(name, args)); } /*if (DEBUG) { if (Server.isServer()) { string message = "RPC " + name; for (int i = 0; i < args.Length; i++) { message += " " + args[i].ToString(); } SQDebug.log2(Common.getTime() + " : " + mServerPacketID + ") " + message, 5); mServerPacketID++; } }*/ }
public void RPC(string name, RPCMode mode, params object[] args) { if (_nativeNetworkView != null) _nativeNetworkView.RPC(name, mode, args); }
public void SetDefaultMode(RPCMode defaultMode) { this.defaultMode = defaultMode; }
public RpcCallSender DefaultToOthers() { defaultMode = RPCMode.OthersBuffered; return this; }
public RpcCallSendData(string name, string[] data, NetworkPlayer sender, RPCMode mode) : base(name, data, sender) { this.mode = mode; }
private void SendMessage(NetOutgoingMessage msg, RPCMode mode, NetConnection originalSender = null) { if (mode != RPCMode.Owner) { //all and other are identical if originalsender is null. if ((mode == RPCMode.All || mode == RPCMode.AllBuffered || originalSender == null) && _connections.Count > 0) PNetServer.peer.SendMessage(msg, _connections, mode.GetDeliveryMethod(), Channels.OWNER_RPC); else { if (_allButOwner.Count != 0) PNetServer.peer.SendMessage(msg, _allButOwner, mode.GetDeliveryMethod(), Channels.OWNER_RPC); else { //need to recycle unused messages... PNetServer.peer.Recycle(msg); } } } else { PNetServer.peer.SendMessage(msg, owner.connection, mode.GetDeliveryMethod(), Channels.OWNER_RPC); } }
void SendChat(RPCMode target, bool isForAll) { if (chatInput != "") { if(isForAll){ networkView.RPC("SendChatMessageForAll", target, chatInput, player.Player.name); chatInput = ""; }else{ networkView.RPC("SendChatMessageForTeam", target, chatInput, player.Player.name); chatInput = ""; } } }
/// <summary> /// Called by a client or a server to broadcast their custom property to all other players /// </summary> /// <param name='key'> /// Key. /// </param> /// <param name='data'> /// Data. /// </param> void BroadcastCustomProperty(RPCMode target, NetworkPlayer owner, string key, object data) { if (data.GetType() == typeof(string)) { networkView.RPC("RPCSetPlayerCustomString", target, Network.player, key, (string)data); } else if (data.GetType() == typeof(int)) { networkView.RPC("RPCSetPlayerCustomInt", target, Network.player, key, (int)data); } else if (data.GetType() == typeof(float)) { networkView.RPC("RPCSetPlayerCustomFloat", target, Network.player, key, (float)data); } else { Debug.LogError("Unsupported player property type:" + data.GetType().ToString()); } }
public static void DgRPC(this GameObject obj, string functionName, RPCMode target, params object[] args) { if (obj.GetComponent<NetworkView>() != null) { obj.GetComponent<NetworkView>().RPC(functionName, target, args); } else { obj.SendMessage(functionName, args); } }
public void RPCLoadLevel(string level, RPCMode rpcmode) { print("load Level" + level); for (int i = 0; i < 20; i++) Network.RemoveRPCsInGroup(i); networkView.RPC("LoadLevel", rpcmode, level, lastLevelPrefix + 1); }
/// <summary> /// Send a message to the specified recipients /// </summary> /// <param name="rpcID"></param> /// <param name="mode"></param> /// <param name="args"></param> public void RPC(byte rpcID, RPCMode mode, params INetSerializable[] args) { if (_connections.Count == 0) return; var size = 3; RPCUtils.AllocSize(ref size, args); var message = PNetServer.peer.CreateMessage(size); message.Write(viewID.guid); message.Write(rpcID); RPCUtils.WriteParams(ref message, args); if (mode == RPCMode.AllBuffered || mode == RPCMode.OthersBuffered) { Buffer(message); } SendMessage(message, mode); }
/// <summary> /// /// </summary> /// <param name="mode"></param> /// <param name="player"></param> internal NetMessageInfo(RPCMode mode, Player player) { this.mode = mode; this.player = player; }
private void SendMessage(NetOutgoingMessage msg, RPCMode mode, NetConnection originalSender = null) { if (mode != RPCMode.Owner) { if (mode == RPCMode.All || mode == RPCMode.AllBuffered) PNetServer.peer.SendMessage(msg, _connections, NetDeliveryMethod.ReliableOrdered, Channels.OWNER_RPC); else { var conns = _connections.Where(c => c != originalSender).ToList(); if (conns.Count != 0) PNetServer.peer.SendMessage(msg, conns, NetDeliveryMethod.ReliableOrdered, Channels.OWNER_RPC); } } else { PNetServer.peer.SendMessage(msg, owner.connection, NetDeliveryMethod.ReliableOrdered, Channels.OWNER_RPC); } }
public void RPC(string name, RPCMode mode, params object[] args) { Internal_RPC(this, name, mode, args); }
public void RPC(string name, RPCMode mode, params object[] args) { MessengerInstance.networkView.RPC(name, mode, args); }
protected void SendRPC(string name, RPCMode mode, params object[] p) { if (Network.peerType != NetworkPeerType.Disconnected ) NetworkSend.RPC(name, mode, p); }
public RpcCallSender DefaultToAll() { defaultMode = RPCMode.AllBuffered; return this; }