Ejemplo n.º 1
0
        public async Task LoadFat()
        {
            data = files_array[SMem.Data] as ROMBIN;
            fat  = files_array[SMem.Fat] as ROMBIN;
            Reader reader = files_array[SMem.Fat].reader;

            loadingState = "Loading struct tables";
            await WaitIfNecessary();

            uint num_tables = reader.ReadUInt32();

            if (fatTables == null)
            {
                fatTables = new FATTable[num_tables + 2];
            }
            for (uint i = 0; i < num_tables + 2; i++)
            {
                if (i < 2)
                {
                    loadingState = "Loading struct table " + (i + 1) + "/" + (num_tables + 2);
                    await WaitIfNecessary();
                }
                fatTables[i] = FATTable.Read(reader, Pointer.Current(reader), readEntries: i < 2);
            }
            await WaitIfNecessary();
        }
Ejemplo n.º 2
0
        public async Task LoadFix()
        {
            data = files_array[SMem.Data] as ROMBIN;
            Reader reader = files_array[SMem.Data].reader;

            reader.ReadUInt16();
            reader.ReadUInt16();
            ushort num_textureTables = reader.ReadUInt16();             // for texture data. not referenced in fat.bin
            ushort flags             = reader.ReadUInt16();
            ushort num_levels        = reader.ReadUInt16();

            reader.ReadUInt16();

            if (Settings.s.platform == Settings.Platform.DS || Settings.s.platform == Settings.Platform.N64)
            {
                loadingState = "Loading texture tables";
                await WaitIfNecessary();

                for (int i = 0; i < 18; i++)
                {
                    Pointer off_list = Pointer.Read(reader);
                    uint    num_list = reader.ReadUInt32();
                }
                Pointer off_table_i4   = Pointer.Read(reader);
                uint    sz_table_i4    = reader.ReadUInt32() >> 2;
                Pointer off_table_i8   = Pointer.Read(reader);
                uint    sz_table_i8    = reader.ReadUInt32() >> 2;
                Pointer off_table_rgba = Pointer.Read(reader);
                uint    sz_table_rgba  = reader.ReadUInt32() >> 2;
                ind_textureTable_i4   = 0;
                ind_textureTable_i8   = ind_textureTable_i4 + (sz_table_i4);
                ind_textureTable_rgba = ind_textureTable_i8 + (sz_table_i8);
                uint totalSz = ind_textureTable_rgba + (sz_table_rgba);
                texturesTable = new Pointer[totalSz];
                Pointer.DoAt(ref reader, off_table_i4, () => {
                    for (int i = 0; i < sz_table_i4; i++)
                    {
                        texturesTable[ind_textureTable_i4 + i] = Pointer.Read(reader);
                    }
                });
                Pointer.DoAt(ref reader, off_table_i8, () => {
                    for (int i = 0; i < sz_table_i8; i++)
                    {
                        texturesTable[ind_textureTable_i8 + i] = Pointer.Read(reader);
                    }
                });
                Pointer.DoAt(ref reader, off_table_rgba, () => {
                    for (int i = 0; i < sz_table_rgba; i++)
                    {
                        texturesTable[ind_textureTable_rgba + i] = Pointer.Read(reader);
                    }
                });
                Pointer off_palettesTable = Pointer.Read(reader);
                if (Settings.s.platform == Settings.Platform.DS)
                {
                    uint sz_palettesTable = reader.ReadUInt32() >> 2;
                    palettesTable = new Pointer[sz_palettesTable];
                    print(texturesTable.Length + " - " + palettesTable.Length);
                    Pointer.DoAt(ref reader, off_palettesTable, () => {
                        for (int i = 0; i < sz_palettesTable; i++)
                        {
                            palettesTable[i] = Pointer.Read(reader);
                        }
                    });
                }
                else
                {
                    palettesTable = new Pointer[0];
                }
            }

            // Read fix texture list
            loadingState = "Loading engine structure";
            await WaitIfNecessary();

            EngineStruct engineStruct = GetOrRead <EngineStruct>(reader, (ushort)(0 | FATEntry.Flag.Fix));

            // Read languages table
            loadingState = "Loading language tables";
            await WaitIfNecessary();

            NumLanguages numLanguages = GetOrRead <NumLanguages>(reader, 0);

            print("Number of languages: " + numLanguages.num_languages);
            localizationROM = new LanguageTable[numLanguages.num_languages];
            for (ushort i = 0; i < numLanguages.num_languages; i++)
            {
                loadingState = "Loading language table " + (i + 1) + "/" + numLanguages.num_languages;
                await WaitIfNecessary();

                localizationROM[i] = GetOrRead <LanguageTable>(reader, i);
                if (localizationROM[i] != null)
                {
                    print(localizationROM[i].name);
                }
            }

            // Load level list
            loadingState = "Loading level list";
            await WaitIfNecessary();

            LevelList levelList = GetOrRead <LevelList>(reader, (ushort)(0 | FATEntry.Flag.Fix), l => l.num_levels = num_levels);

            for (int i = 0; i < num_levels; i++)
            {
                if (levelList.levels[i].name.ToLower() == lvlName.ToLower())
                {
                    CurrentLevel = i;
                    break;
                }
            }
        }