public static bool ExportSkeleton(string _filenameSkeleton) { List <IINode> nodes = GetSelection(); foreach (IINode _node in nodes) { IIDerivedObject theObj = (IIDerivedObject)_node.ObjectRef; IInterval interval = maxGlobal.Interval.Create(); interval.SetInfinite(); maxGlobal.IGameInterface.InitialiseIGame(false); for (int m = 0; m < theObj.Modifiers.Count; m++) { IModifier theModifier = theObj.GetModifier(m); if (theModifier.ClassName == "Skin") { IISkin _skin = (IISkin)theModifier.GetInterface((InterfaceID)(0x00010000)); IINode _bone = _skin.GetBone(0); int nbBones = _skin.NumBones; List <string> boneName = new List <string>(); for (int b = 0; b < nbBones; b++) { boneName.Add(_skin.GetBone(b).Name); } #region create bindPose World Pose bindPose = new Pose("bindPose"); BuildBind(_bone, -1, bindPose); #endregion Skeleton skelete = new Skeleton("skelete", bindPose); skelete.saveToFile(_filenameSkeleton); } } } return(true); }
public static bool Bone_To(List<int> _frames, string _filename, string _filenameSkeleton) { ROD_ExportG r = new ROD_ExportG(); foreach (uint _handle in SelectedNodes) { IINode _node = r.maxInterface.GetINodeByHandle(_handle); IIDerivedObject theObj = (IIDerivedObject)_node.ObjectRef; IInterval interval = r.maxGlobal.Interval.Create(); interval.SetInfinite(); r.maxGlobal.IGameInterface.InitialiseIGame(false); for (int m = 0; m < theObj.Modifiers.Count; m++) { IModifier theModifier = theObj.GetModifier(m); if (theModifier.ClassName == "Skin") { IISkin _skin = (IISkin)theModifier.GetInterface((InterfaceID)(0x00010000)); IINode _bone = _skin.GetBone(0); int nbBones = _skin.NumBones; List<string> boneName = new List<string>(); for (int b = 0; b < nbBones; b++) { boneName.Add(_skin.GetBone(b).Name); } #region create bindPose World Pose bindPose = new Pose("bindPose"); BuildBind(_bone, -1, bindPose, r); #endregion #region create bindPose Local off /* Joint BLjoint = BuildBindLocal(_bone, null, r); List<Joint> jointsBL = BLjoint.GetEnumerable().ToList(); for (int i = 0; i < jointsBL.Count; i++) { int Id = boneName.IndexOf(jointsBL[i].name); jointsBL[i].id = Id; } Pose TposeL = new Pose("TPoseL", BLjoint); */ #endregion Skeleton skelete = new Skeleton("skelete", bindPose); skelete.saveToFile(_filenameSkeleton); ROD_core.Graphics.Animation.Clip_Skinning clip = new ROD_core.Graphics.Animation.Clip_Skinning(); clip.sequencesData = new List<Pose>(); clip.sequencesTiming = new List<TimeSpan>(); for (int f = 0; f < _frames.Count; f++) { // create Pose at frame (_frame) Pose _pose = new Pose("frame" + _frames[f].ToString()); BuildLJoint(_bone, -1, _pose, _frames[f], r); clip.sequencesData.Add(_pose); clip.sequencesTiming.Add(TimeSpan.FromSeconds(_frames[f] / 3)); } clip.saveToFile(_filename); } } } return true; }