Ejemplo n.º 1
0
 //============================================================
 // <T>打开材质信息。</T>
 //============================================================
 public void Open()
 {
     if (!_initialized)
     {
         _configFileName = _path + "\\config.xml";
         _exportFileName = _exprotPath + "\\mp_" + _name + ".swf";
         // 加载设置文件
         if (RFile.Exists(_configFileName))
         {
             LoadConfigFile(_configFileName);
         }
         // 设置输出路径
         _exportFilePath = _exprotPath + "\\" + RInt.Pad(_id, 4);
         RDirectory.MakeDirectories(_exportFilePath);
         _initialized = true;
     }
 }
Ejemplo n.º 2
0
        //============================================================
        // <T>打开处理。</T>
        //============================================================
        public void ScanTextures()
        {
            string rootDirectory = _folder.Directory;

            foreach (INamePair <FDrTexture> pair in RContent3dManager.TextureConsole.Textures)
            {
                FDrTexture       texture       = pair.Value;
                String           name          = texture.Name;
                FDrMaterialGroup materialGroup = FindGroup(name);
                if (materialGroup != null)
                {
                    continue;
                }
                // 创建材质组
                FDrFolder             folder = texture.Folder;
                FObjects <FCfgFolder> stack  = folder.FetchFolderStack(false);
                string materialPath          = folder.FolderPath().Replace("tx-", "mt-");
                string materialDirectory     = rootDirectory + materialPath;
                RDirectory.MakeDirectories(materialDirectory);
                FDrTheme theme = RContent3dManager.ThemeConsole.DefaultTheme;
                // 创建材质组
                materialGroup                = new FDrMaterialGroup();
                materialGroup.Name           = name;
                materialGroup.ConfigFileName = materialDirectory + "/config.xml";
                // 创建材质
                FDrMaterial material = new FDrMaterial();
                material.Theme      = theme;
                material.EffectName = theme.EffectName;
                materialGroup.Materials.Push(material);
                foreach (FDrTextureBitmap bitmap in texture.Bitmaps)
                {
                    FDrMaterialTexture materialTexture = new FDrMaterialTexture();
                    materialTexture.TypeCd       = bitmap.TypeCd;
                    materialTexture.Source       = texture.Name;
                    materialTexture.SourceTypeCd = bitmap.TypeCd;
                    materialTexture.SourceIndex  = bitmap.Index;
                    materialGroup.Textures.Push(materialTexture);
                }
                // 存储材质
                materialGroup.Store();
                _materials.Set(name, materialGroup);
                _logger.Debug(this, "ScanTextures", "Create material. (name={0})", materialDirectory);
            }
        }