public override void Move() { int temp = RD.Next(100); if (temp < 15) { X += 5; } else if (temp < 40) { X += 1; } else if (temp < 65) { X -= 2; } else if (temp < 80) { X -= 1; } }
public override Point Play() { Point p = new Point(-1, -1); do { p = new Point(RD.Next(10), RD.Next(10)); } while (B.IsAHit(p)); Rectangle rect = new Rectangle { Fill = new SolidColorBrush(Color.FromArgb(255, 50, 50, 50)) }; B.G.Children.Add(rect); Grid.SetRow(rect, (int)p.X); Grid.SetColumn(rect, (int)p.Y); return(p); }
public override void Move() { int temp = RD.Next(100); if (temp < 25) { X += 4; } else if (temp < 40) { X += 2; } else if (temp < 60) { X -= 2; } else if (temp < 70) { X -= 1; } }