public void CreateTest(RCTestItem t) { float fullScreenHeight = Camera.main.orthographicSize * 2; float fullScreenWidth = fullScreenHeight * 16 / 9; // basically height * screen aspect ratio //this will give us the world unit width of the screen (doubled it to account for the negative side) //divide the screen width by the amount of objects in the array to get offset from left side //changed this to fix something, make sure it didn't break everything else float offsetX = fullScreenWidth / (t.LetterButtons.Length + 2); float offsetY = fullScreenHeight / 2; float leftScreenPos = -fullScreenWidth / 2 + offsetX / 2; float topScreenPos = fullScreenHeight / 2 - offsetY / 2; GameObject o; if (!GameObject.Find("origin")) { o = new GameObject("origin"); o.transform.position = new Vector3(0, -offsetY / 2, 0); TextMesh tm = o.AddComponent <TextMesh>(); tm.alignment = TextAlignment.Center; tm.anchor = TextAnchor.MiddleCenter; tm.fontSize = 100; tm.color = Color.black; o.transform.localScale = Vector3.one * fullScreenHeight / 6f; o = new GameObject("topOrigin"); o.transform.position = new Vector3(0, offsetY / 2, 0); tm = o.AddComponent <TextMesh>(); tm.alignment = TextAlignment.Center; tm.anchor = TextAnchor.MiddleCenter; tm.fontSize = 100; tm.color = Color.black; o.transform.localScale = Vector3.one * fullScreenHeight / 6f; //o.layer = LayerMask.NameToLayer("fade"); o = new GameObject("midOrigin"); o.transform.position = new Vector3(0, 0, 0); tm = o.AddComponent <TextMesh>(); tm.alignment = TextAlignment.Center; tm.anchor = TextAnchor.MiddleCenter; tm.fontSize = 100; tm.color = Color.black; o.transform.localScale = Vector3.one * fullScreenHeight / 6f; //o.layer = LayerMask.NameToLayer("fade"); o = new GameObject("audio"); o.transform.position = new Vector3((-fullScreenWidth / 16) * 5, -offsetY / 2, 0); o = new GameObject("arrow"); o.transform.position = new Vector3((fullScreenWidth / 16) * 5, -offsetY / 2, 0); } for (int i = 0; i < t.LetterButtons.Length; i++) { offsetY = fullScreenHeight / 18; o = Instantiate(t.LetterButtons[i], new Vector3(0, fullScreenHeight / 2 - offsetY * ((i * 2) + 7), 0), new Quaternion()); if (t.isCorrect[i]) { o.name = "correct clone"; } else { o.name = "incorrect clone"; } string text = t.testSounds[i].Replace("N_L", "\n"); o.transform.Find("TextMeshObject").GetComponent <TMP_Text>().text = text; o.GetComponent <ClickCardRC>().isCorrect = t.isCorrect[i]; o.GetComponent <ClickCardRC>().responsePosition = i + 1; o.GetComponent <ClickCardRC>().responseName = text; o.transform.localScale = Vector3.one * fullScreenHeight / 10f; } o = Instantiate(t.sentenceBox, new Vector3(0, fullScreenHeight / 2 - offsetY * 4, 0), new Quaternion()); o.transform.position = new Vector3(0, fullScreenHeight / 2 - offsetY * 4, 0); o.name = "sentenceBox clone"; o.GetComponent <RectTransform>().sizeDelta = new Vector2(fullScreenWidth / 3 * 2, fullScreenHeight / 6); o.GetComponent <TMP_Text>().text = t.displayedText; o.transform.localScale = Vector3.one * fullScreenHeight / 10f; //if (!t.skipPrint) // //may need to be 0, check if resetTimer // RCOutputHandler.StartTimer(0); }
void setNextTestItem() { base.backEndItem = base.testItemBackEnd[base.currentTestNumber]; frontEndItem = testItemFrontEnd[base.currentTestNumber]; base.nextTest = false; }