private void Awake() { photonNetwork = this; if (SceneManager.GetActiveScene().name == "battle_online") { photonNetwork.enabled = true; } if (SceneManager.GetActiveScene().name == "city_online" && LobbyManager.manage.isCityOnline) { print("city_online_true"); photonNetwork.enabled = true; } }
private void Awake() { photonNetwork = this; }