void OnCollisionEnter(Collision collision) { if (collision.gameObject.tag == "armafisica") { RAF arma = GetComponent <RAF> (); this.armaactualfisica = arma.estadoactual; } if (collision.gameObject.tag == "armadistancia") { RAD arma = GetComponent <RAD> (); this.armaactualdistancia = arma.estadoactual; } }
public RAD Update(RAD rAD) { var newRAD = _context.RAD.Update(rAD); if (newRAD != null && newRAD.State == EntityState.Added) { var affectedRows = _context.SaveChanges(); if (affectedRows > 0) { return(newRAD.Entity); } } return(null); }