private void Awake()
    {
        if (instance != null)
        {
            Destroy(this.gameObject);
            return;
        }
        instance = this;
        DontDestroyOnLoad(this.gameObject);

#if (UNITY_EDITOR || UNITY_STANDALONE_WIN)
        filePath += ("file:///");
        filePath += (Application.streamingAssetsPath + "/" + fileName_2);
#elif UNITY_ANDROID
        filePath += Application.streamingAssetsPath + "/" + fileName_2;
#endif
    }
Ejemplo n.º 2
0
    private void Awake()
    {
        if (instance != null)
        {
            Destroy(this.gameObject);
            return;
        }
        instance = this;
        DontDestroyOnLoad(this.gameObject);


#if (UNITY_EDITOR || UNITY_STANDALONE_WIN)
        filePath += (Application.streamingAssetsPath + "/" + fileName);
#elif UNITY_ANDROID
        filePath += Application.persistentDataPath + "/" + fileName;
#endif
        Debug.Log(filePath);
        readCompleted = false;
    }