Ejemplo n.º 1
0
        public PersonQueue(QueueUow queueUow)
        {
            QueueUow = queueUow;

            QueueUow.Chanel.QueueDeclare(
                queue: QueueName,
                durable: true,
                exclusive: false,
                autoDelete: false,
                arguments: _queueParameters?.Build()
                );
        }
Ejemplo n.º 2
0
        public PersonDeadLetterQueue(QueueUow queueUow)
        {
            QueueUow = queueUow;

            //normal queue
            QueueUow.Chanel.QueueDeclare(
                queue: QueueName,
                durable: true,
                exclusive: false,
                autoDelete: false,
                arguments: null
                );

            var deadLetterParameters = new QueueParameters(timeToLive: 15000, deadLetterExchange: ExcangeName);

            //retry queue
            QueueUow.Chanel.QueueDeclare(
                queue: RetryQueue,
                durable: true,
                exclusive: false,
                autoDelete: false,
                arguments: deadLetterParameters.Build()
                );

            //error queue
            QueueUow.Chanel.QueueDeclare(
                queue: ErrorQueue,
                durable: true,
                exclusive: false,
                autoDelete: false,
                arguments: null
                );

            QueueUow.Chanel.ExchangeDeclare(
                exchange: ExcangeName,
                type: "fanout",
                durable: true,
                autoDelete: false,
                arguments: null
                );

            QueueUow.Chanel.QueueBind(
                queue: QueueName,
                exchange: ExcangeName,
                routingKey: string.Empty,
                arguments: null
                );
        }
Ejemplo n.º 3
0
        static void Main(string[] args)
        {
            Log.WriteLine("Start");

            QueueUow uow = new QueueUow();

            var personQueueWithDeadLetter = new PersonDeadLetterQueue(uow);

            Log.WriteLine("..:: Generating world ::..");

            for (int i = 0; i < 100; i++)
            {
                var newPerson = new Person()
                {
                    Age = i, Name = NameGenerator.Generate()
                };
                Log.WriteLine($"..:: Sending {newPerson.Name} to World! ::..");

                personQueueWithDeadLetter.Push(newPerson);
            }

            Log.WriteLine("..:: World is full of peoples ::..");
            Log.WriteLine("...");

            var personQueue = new PersonQueue(uow);

            Log.WriteLine("..:: Game Start ::..");
            personQueueWithDeadLetter.ReadQueue((person) =>
            {
                Log.WriteLine("...");

                Log.WriteLine("-Shhh, there's someone comming...");

                Task.Delay(500).Wait();

                RollTheDice();

                Log.WriteLine(person.SeyHello());

                personQueue.Push(person);
            });

            Log.WriteLine("Stop");
        }