Ejemplo n.º 1
0
 /// <summary>
 /// Intialize w/ a specific handler.
 /// </summary>
 /// <param name="numberOfItemsToProcessPerDequeue">Number of items to process per dequeue.</param>
 /// <param name="handler">Action to be called on item dequeue.</param>
 public QueueProcessor(int numberOfItemsToProcessPerDequeue, Action <IList <T> > handler)
 {
     _queue   = new Queue <T>();
     _state   = QueueProcessState.Idle;
     _handler = handler;
     _numberToDequeuAtOnce = numberOfItemsToProcessPerDequeue;
 }
Ejemplo n.º 2
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 /// <summary>
 /// Initializes a new instance of the <see cref="QueueStatus"/> class.
 /// </summary>
 /// <param name="state">The state.</param>
 /// <param name="countItemsRemaining">The count.</param>
 /// <param name="lastProcessDate">The last process date.</param>
 /// <param name="numberOfTimesProcessed">Number of times items were processed.</param>
 /// <param name="elaspedTime">Time elapsed since the last item was processed.</param>
 /// <param name="totalProcessed">Total number of items processed.</param>
 /// <param name="dequeueSize">Size of the dequeue.</param>
 public QueueStatus(QueueProcessState state, int countItemsRemaining, DateTime lastProcessDate, int numberOfTimesProcessed, TimeSpan elaspedTime, int totalProcessed, int dequeueSize)
 {
     State = state;
     Count = countItemsRemaining;
     NumberOfTimesProcessed          = numberOfTimesProcessed;
     LastProcessDate                 = lastProcessDate;
     DequeueSize                     = dequeueSize;
     ElapsedTimeSinceLastProcessDate = elaspedTime;
     TotalProcessed                  = totalProcessed;
 }
Ejemplo n.º 3
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 /// <summary>
 /// Updates the state.
 /// </summary>
 /// <param name="newState">The new state.</param>
 /// <param name="performLock">if set to <c>true</c> [perform lock].</param>
 protected void UpdateState(QueueProcessState newState, bool performLock)
 {
     if (performLock)
     {
         lock (_synObject)
         {
             _state = newState;
         }
     }
     else
     {
         _state = newState;
     }
 }
 /// <summary>
 /// Initializes a new instance of the <see cref="QueueProcessor&lt;T&gt;"/> class.
 /// </summary>
 public QueueProcessor()
 {
     _queue = new Queue <T>();
     _state = QueueProcessState.Idle;
 }