Ejemplo n.º 1
0
 // Update is called once per frame
 void Update()
 {
     if (!done_initial_setup)
     {
         movement    = GetComponent <NPCDefault> ();
         interaction = GetComponentInChildren <NPCInteraction> ();
         // Choose which line to queue for.
         GameObject[] targets = GameObject.FindGameObjectsWithTag("QueueTarget");
         queue_target = targets [Random.Range(0, targets.Length)];
         queue        = queue_target.GetComponent <QueueManager> ();
         queue.Add(gameObject);
         in_queue           = true;
         done_initial_setup = true;
     }
     if (in_queue)
     {
         if (queue.Contains(gameObject))
         {
             movement.override_destination = true;
             movement.destination          = queue.GetPosition(gameObject);
         }
         else
         {
             LeaveQueue();
         }
     }
     if (GameManagerScript.moment != GameManagerScript.DAY)
     {
         LeaveQueue();
     }
 }