/// <summary> /// Called by the question manager to start the timer /// </summary> public void QuestionStarted(QuestionMainScript Q) { timePassed = Time.time; _quest = Q; text.enabled = true; text.text = _quest.quest; GameManager.Instance.ChangeMusicIndex(1); }
IEnumerator WaitAndLaunchQuestion(float amount, QuestionMainScript q) { yield return(new WaitForSeconds(amount)); player.QuestionStarted(q); }