public void Setup(QuestStatus status)
        {
            title.text = status.GetQuest().GetTitle();

            foreach (var objective in status.GetQuest().GetObjectives())
            {
                GameObject prefabVariant = objectivePrefabUncheck;
                if (status.IsObjectiveCompleted(objective.reference))
                {
                    prefabVariant = objectivePrefab;
                }
                GameObject obj = Instantiate(prefabVariant, objectivesContainer);
                obj.GetComponentInChildren <TextMeshProUGUI>().text = objective.description;
            }
        }