Ejemplo n.º 1
0
        protected override void RunInt()
        {
            Slate slate = QuestGen.slate;

            switch (((outSignals.GetValue(slate) != null) ? outSignals.GetValue(slate).Count() : 0) + ((node != null) ? 1 : 0))
            {
            case 0:
                return;

            case 1:
            {
                QuestPart_PassAny questPart_PassAny = new QuestPart_PassAny();
                foreach (string item in inSignals.GetValue(slate))
                {
                    questPart_PassAny.inSignals.Add(QuestGenUtility.HardcodedSignalWithQuestID(item));
                }
                if (node != null)
                {
                    questPart_PassAny.outSignal = QuestGen.GenerateNewSignal("OuterNodeCompleted");
                    QuestGenUtility.RunInnerNode(node, questPart_PassAny.outSignal);
                }
                else
                {
                    questPart_PassAny.outSignal = QuestGenUtility.HardcodedSignalWithQuestID(outSignals.GetValue(slate).First());
                }
                questPart_PassAny.signalListenMode = signalListenMode.GetValue(slate) ?? QuestPart.SignalListenMode.OngoingOnly;
                QuestGen.quest.AddPart(questPart_PassAny);
                return;
            }
            }
            QuestPart_PassAnyOutMany questPart_PassAnyOutMany = new QuestPart_PassAnyOutMany();

            foreach (string item2 in inSignals.GetValue(slate))
            {
                questPart_PassAnyOutMany.inSignals.Add(QuestGenUtility.HardcodedSignalWithQuestID(item2));
            }
            if (node != null)
            {
                string text = QuestGen.GenerateNewSignal("OuterNodeCompleted");
                questPart_PassAnyOutMany.outSignals.Add(text);
                QuestGenUtility.RunInnerNode(node, text);
            }
            foreach (string item3 in outSignals.GetValue(slate))
            {
                questPart_PassAnyOutMany.outSignals.Add(QuestGenUtility.HardcodedSignalWithQuestID(item3));
            }
            questPart_PassAnyOutMany.signalListenMode = signalListenMode.GetValue(slate) ?? QuestPart.SignalListenMode.OngoingOnly;
            QuestGen.quest.AddPart(questPart_PassAnyOutMany);
        }
Ejemplo n.º 2
0
        public static void AnySignal(this Quest quest, IEnumerable <string> inSignals = null, Action action = null, IEnumerable <string> outSignals = null, QuestPart.SignalListenMode signalListenMode = QuestPart.SignalListenMode.OngoingOnly)
        {
            _ = QuestGen.slate;
            switch ((outSignals?.Count() ?? 0) + ((action != null) ? 1 : 0))
            {
            case 0:
                return;

            case 1:
            {
                QuestPart_PassAny questPart_PassAny = new QuestPart_PassAny();
                foreach (string inSignal in inSignals)
                {
                    questPart_PassAny.inSignals.Add(QuestGenUtility.HardcodedSignalWithQuestID(inSignal));
                }
                if (action != null)
                {
                    questPart_PassAny.outSignal = QuestGen.GenerateNewSignal("OuterNodeCompleted");
                    QuestGenUtility.RunInner(action, questPart_PassAny.outSignal);
                }
                else
                {
                    questPart_PassAny.outSignal = QuestGenUtility.HardcodedSignalWithQuestID(outSignals.First());
                }
                questPart_PassAny.signalListenMode = signalListenMode;
                quest.AddPart(questPart_PassAny);
                return;
            }
            }
            QuestPart_PassAnyOutMany questPart_PassAnyOutMany = new QuestPart_PassAnyOutMany();

            foreach (string inSignal2 in inSignals)
            {
                questPart_PassAnyOutMany.inSignals.Add(QuestGenUtility.HardcodedSignalWithQuestID(inSignal2));
            }
            if (action != null)
            {
                string text = QuestGen.GenerateNewSignal("OuterNodeCompleted");
                questPart_PassAnyOutMany.outSignals.Add(text);
                QuestGenUtility.RunInner(action, text);
            }
            foreach (string outSignal in outSignals)
            {
                questPart_PassAnyOutMany.outSignals.Add(QuestGenUtility.HardcodedSignalWithQuestID(outSignal));
            }
            questPart_PassAnyOutMany.signalListenMode = signalListenMode;
            quest.AddPart(questPart_PassAnyOutMany);
        }