public static void HandleQuestListRequest(QuestListRequestMessage message, WorldClient client) { client.Send(new QuestListMessage(new ushort[0], new ushort[0], new QuestActiveInformations[0], new ushort[0])); }
public static void HandleQuestListRequestMessage(WorldClient client, QuestListRequestMessage message) { ContextRoleplayHandler.SendQuestListMessage(client); }
public void QuestListRequestMessageFrame(WorldClient client, QuestListRequestMessage questListRequestMessage) { client.SendPacket(new QuestListMessage(new List <uint>(), new List <uint>(), new List <QuestActiveInformations>(), new List <uint>())); //quest list }
public void QuestListRequestMessageFrame(GameClient client, QuestListRequestMessage questListRequestMessage) { client.Send(new QuestListMessage(new int[] {}, new int[] {}, new int[] {})); }
public static void HandleQuestListRequestMessage(WorldClient client, QuestListRequestMessage message) { SendQuestListMessage(client); }