public static void HandleQuestListRequest(QuestListRequestMessage message, WorldClient client)
 {
     client.Send(new QuestListMessage(new ushort[0], new ushort[0], new QuestActiveInformations[0], new ushort[0]));
 }
 public static void HandleQuestListRequestMessage(WorldClient client, QuestListRequestMessage message)
 {
     ContextRoleplayHandler.SendQuestListMessage(client);
 }
Ejemplo n.º 3
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 public void QuestListRequestMessageFrame(WorldClient client, QuestListRequestMessage questListRequestMessage)
 {
     client.SendPacket(new QuestListMessage(new List <uint>(), new List <uint>(), new List <QuestActiveInformations>(), new List <uint>())); //quest list
 }
Ejemplo n.º 4
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 public void QuestListRequestMessageFrame(GameClient client, QuestListRequestMessage questListRequestMessage)
 {
     client.Send(new QuestListMessage(new int[] {}, new int[] {}, new int[] {}));
 }
Ejemplo n.º 5
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 public static void HandleQuestListRequestMessage(WorldClient client, QuestListRequestMessage message)
 {
     SendQuestListMessage(client);
 }