public override void OnStart()
        {
            // This reports problems, and stops BT processing if there was a problem with attributes...
            // We had to defer this action, as the 'profile line number' is not available during the element's
            // constructor call.
            OnStart_HandleAttributeProblem();

            // If the quest is complete, this behavior is already done...
            // So we don't want to falsely inform the user of things that will be skipped.
            if (!IsDone)
            {
                TreeHooks.Instance.InsertHook("Combat_Main", 0, CreateBehavior_MainCombat());

                _auraIds_OccupiedVehicle = QuestBehaviorBase.GetOccupiedVehicleAuraIds();
                // Some CRs will attempt to summon pet (and fail) while riding the bird so lets disallow it.
                _summonPetOriginalState = RoutineManager.GetCapabilityState(CapabilityFlags.PetSummoning);
                RoutineManager.SetCapabilityState(CapabilityFlags.PetSummoning, CapabilityState.Disallowed);
                this.UpdateGoalText(QuestId);
            }
        }