Ejemplo n.º 1
0
    public IEnumerator ScaleInBlocks(Int32 n)
    {
        Int32  tick      = 0;
        Single bigwidth  = 0f;
        Single bigheight = 0f;

        for (Int32 i = 0; i < n; i++)
        {
            QuadMistCardUI block = this.RandomBlock();
            Vector3        pos   = block.transform.localPosition;
            Vector3        scale = block.transform.localScale;
            for (Int32 j = 0; j <= 8; j++)
            {
                tick = 10 - j;
                if (tick < 0)
                {
                    tick = 0;
                }
                bigwidth  = (Single)(tick * 4 / 3) * 0.01f;
                bigheight = (Single)(tick * 5 / 3) * 0.01f;
                block.transform.localScale    = new Vector3((QuadMistCardUI.SIZE_W + bigwidth * 2f) / QuadMistCardUI.SIZE_W, (QuadMistCardUI.SIZE_H + bigheight * 2f) / QuadMistCardUI.SIZE_H, 1f);
                block.transform.localPosition = pos + new Vector3(-bigwidth, bigheight, 0f);
                yield return(base.StartCoroutine(Anim.Tick()));
            }
            block.transform.localPosition = pos;
            block.transform.localScale    = scale;
            SoundEffect.Play(QuadMistSoundID.MINI_SE_WALL);
        }
        yield break;
    }
Ejemplo n.º 2
0
    public QuadMistCardUI GetCardUI(QuadMistCard card)
    {
        QuadMistCardUI result = (QuadMistCardUI)null;

        this.hash.TryGetValue(card, out result);
        return(result);
    }
Ejemplo n.º 3
0
    public void ApplyScaleToSelectedCard(Int32 cardIndex)
    {
        QuadMistCardUI quadMistCardUI = this.cardUIs[cardIndex];

        if (this.Count == 5)
        {
            this.ScaleTo(quadMistCardUI.transform, Hand.PLAYER_SCALE_L, Hand.SCALE_SPEED);
        }
    }
Ejemplo n.º 4
0
    private void OnListChanged2()
    {
        Int32 i = 0;

        while (i < (Int32)this.cardUIs.Length)
        {
            QuadMistCardUI quadMistCardUI = this.cardUIs[i];
            switch (this.State)
            {
            case Hand.STATE.ENEMY_HIDE:
                quadMistCardUI.Flip                    = true;
                base.transform.localPosition           = Hand.ENEMY_POSITION;
                quadMistCardUI.transform.localPosition = new Vector3(0f, -3.2f, 0f);
                break;

            case Hand.STATE.ENEMY_PLAY:
                quadMistCardUI.Flip                    = true;
                base.transform.localPosition           = Hand.ENEMY_POSITION;
                quadMistCardUI.transform.localPosition = Hand.ENEMY_TILING * (Single)i;
                break;

            case Hand.STATE.ENEMY_POSTGAME:
                quadMistCardUI.Flip                    = false;
                base.transform.localPosition           = Hand.ENEMY_POST_POSITION;
                quadMistCardUI.transform.localPosition = Hand.DEFAULT_TILING(this.Count) * (Single)i;
                break;

            case Hand.STATE.PLAYER_PREGAME:
                base.transform.localPosition           = Hand.PLAYER_POSITION;
                quadMistCardUI.transform.localPosition = Hand.PLAYER_TILING_S * (Single)i;
                quadMistCardUI.transform.localScale    = Hand.PLAYER_SCALE_S;
                break;

            case Hand.STATE.PLAYER_SELECT_BOARD:
                base.transform.localPosition = Hand.PLAYER_POSITION;
                if (this.Count == 5)
                {
                    quadMistCardUI.transform.localPosition = Hand.PLAYER_TILING_S * (Single)i;
                    quadMistCardUI.transform.localScale    = Hand.PLAYER_SCALE_S;
                }
                else
                {
                    quadMistCardUI.transform.localPosition = Hand.PLAYER_TILING_L * (Single)i;
                    quadMistCardUI.transform.localScale    = Vector3.one;
                }
                break;

            case Hand.STATE.PLAYER_POSTGAME:
                base.transform.localPosition           = Hand.PLAYER_POST_POSITION;
                quadMistCardUI.transform.localScale    = Vector3.one;
                quadMistCardUI.transform.localPosition = Hand.DEFAULT_TILING(this.Count) * (Single)i;
                break;
            }
            i++;
        }
    }
Ejemplo n.º 5
0
 public void SetCardScaleBecauseOfUserCancellation()
 {
     if (this.Count == 5)
     {
         for (Int32 i = 0; i < 5; i++)
         {
             QuadMistCardUI quadMistCardUI = this.cardUIs[i];
             this.ScaleTo(quadMistCardUI.transform, Hand.PLAYER_SCALE_S, Hand.SCALE_SPEED);
         }
     }
 }
Ejemplo n.º 6
0
    public void UpdateShadowCard(Int32 select)
    {
        QuadMistCardUI quadMistCardUI = this.cardUIs[select];

        this.shadowCard.Data = quadMistCardUI.Data;
        Vector3 position   = quadMistCardUI.transform.position;
        Vector3 localScale = quadMistCardUI.transform.localScale;

        this.shadowCard.transform.position   = new Vector3(position.x, position.y, position.z + 5f);
        this.shadowCard.transform.localScale = localScale;
    }
Ejemplo n.º 7
0
 public QuadMistCardUI GetCardUI(QuadMistCard card)
 {
     QuadMistCardUI[] array = this.cardUIs;
     for (Int32 i = 0; i < (Int32)array.Length; i++)
     {
         QuadMistCardUI quadMistCardUI = array[i];
         if (quadMistCardUI.Data == card)
         {
             return(quadMistCardUI);
         }
     }
     return((QuadMistCardUI)null);
 }
Ejemplo n.º 8
0
    private void OnEnemyFakeSelectChanged(Int32 oldSelect, Int32 newSelect)
    {
        Single num = 0.12f;

        for (Int32 i = 0; i < (Int32)this.cardUIs.Length; i++)
        {
            QuadMistCardUI quadMistCardUI = this.cardUIs[i];
            if (i == newSelect)
            {
                Vector3 position = quadMistCardUI.transform.position;
                position.x += num;
                quadMistCardUI.transform.position = position;
                this.enemyFakeOffsetList[i]       = 0.12f;
            }
            else if (i == oldSelect)
            {
                Vector3 position2 = quadMistCardUI.transform.position;
                position2.x -= this.enemyFakeOffsetList[i];
                quadMistCardUI.transform.position = position2;
                this.enemyFakeOffsetList[i]       = 0f;
            }
        }
    }
Ejemplo n.º 9
0
 public override void HandleTargetCardSelection(Board board, QuadMistCard origin, List <QuadMistCard> selectable, ref InputResult result)
 {
     board.ShowBoardCursor();
     if (!this.blacken)
     {
         for (Int32 i = 0; i < (Int32)board.field.Length; i++)
         {
             QuadMistCardUI cardUI = board.GetCardUI(i);
             if (cardUI != (UnityEngine.Object)null && cardUI != board.GetCardUI(origin))
             {
                 cardUI.Black = true;
             }
         }
         this.blacken = true;
     }
     if (this.counter >= Anim.TickToTime(16) && !this.launched)
     {
         foreach (QuadMistCard card in selectable)
         {
             board.GetCardUI(card).Black  = false;
             board.GetCardUI(card).Select = true;
         }
         this.launched = true;
     }
     if (this.launched)
     {
         this.prevBoardSelectX = this.boardSelectX;
         this.prevBoardSelectY = this.boardSelectY;
         board.cursor.gameObject.SetActive(true);
         if (UIManager.Input.GetKeyTrigger(Control.Up) && this.boardSelectY != 0)
         {
             this.delegateInputHandler.LastActiveInputHandler = InputDelegatorHandler.InputType.Keyboard;
             this.boardSelectY--;
         }
         if (UIManager.Input.GetKeyTrigger(Control.Down) && this.boardSelectY != 3)
         {
             this.delegateInputHandler.LastActiveInputHandler = InputDelegatorHandler.InputType.Keyboard;
             this.boardSelectY++;
         }
         if (UIManager.Input.GetKeyTrigger(Control.Left) && this.boardSelectX != 0)
         {
             this.delegateInputHandler.LastActiveInputHandler = InputDelegatorHandler.InputType.Keyboard;
             this.boardSelectX--;
         }
         if (UIManager.Input.GetKeyTrigger(Control.Right) && this.boardSelectX != 3)
         {
             this.delegateInputHandler.LastActiveInputHandler = InputDelegatorHandler.InputType.Keyboard;
             this.boardSelectX++;
         }
         if (this.prevBoardSelectX != this.boardSelectX || this.prevBoardSelectY != this.boardSelectY)
         {
             SoundEffect.Play(QuadMistSoundID.MINI_SE_CURSOL);
             board.PlaceCursor(this.boardSelectX, this.boardSelectY);
             Vector2 boardCursorPosition = new Vector2((Single)this.boardSelectX, (Single)this.boardSelectY);
             Single  num  = 0.429f;
             Single  num2 = -0.525f;
             Single  num3 = -1f;
             Single  num4 = 0.73f;
             boardCursorPosition.x *= num;
             boardCursorPosition.y *= num2;
             boardCursorPosition.x += num3;
             boardCursorPosition.y += num4;
             board.SetBoardCursorPosition(boardCursorPosition);
         }
         if (UIManager.Input.GetKeyTrigger(Control.Confirm))
         {
             this.delegateInputHandler.LastActiveInputHandler = InputDelegatorHandler.InputType.Keyboard;
             if (selectable.Contains(board[this.boardSelectX, this.boardSelectY]))
             {
                 result.index = selectable.IndexOf(board[this.boardSelectX, this.boardSelectY]);
                 result.Used();
                 SoundEffect.Play(QuadMistSoundID.MINI_SE_CARD_MOVE);
             }
         }
         if (result.IsValid())
         {
             QuadMistCardUI[] field = board.field;
             for (Int32 j = 0; j < (Int32)field.Length; j++)
             {
                 QuadMistCardUI quadMistCardUI = field[j];
                 quadMistCardUI.Black  = false;
                 quadMistCardUI.Select = false;
             }
             this.launched = false;
             this.blacken  = false;
             this.counter  = 0f;
             board.cursor.gameObject.SetActive(false);
             board.HideBoardCursor();
         }
     }
     else
     {
         this.counter += Time.deltaTime;
     }
 }
Ejemplo n.º 10
0
    private void OnSelectChanged(Int32 oldSelect, Int32 newSelect)
    {
        this.cursor.Active = false;
        this.cursor.Black  = false;
        Int32 i = 0;

        while (i < (Int32)this.cardUIs.Length)
        {
            QuadMistCardUI quadMistCardUI = this.cardUIs[i];
            quadMistCardUI.ResetEffect();
            switch (this.State)
            {
            case Hand.STATE.PLAYER_SELECT_CARD:
                if (i == newSelect)
                {
                    Boolean flag  = this.cardAnimatingCount == 0;
                    Boolean flag2 = this.lastSelectedCard != newSelect;
                    if (flag || flag2)
                    {
                        this.UpdateShadowCard(newSelect);
                    }
                    if (this.Count == 5)
                    {
                        this.cursor.transform.position = quadMistCardUI.transform.position + Hand.CURSOR_OFFSET_S;
                    }
                    else
                    {
                        this.cursor.transform.position = quadMistCardUI.transform.position + Hand.CURSOR_OFFSET_L;
                    }
                    this.cursor.Active = true;
                    if (oldSelect != newSelect)
                    {
                        this.UpdateCursorToShadowCard();
                    }
                    this.lastSelectedCard = newSelect;
                }
                break;

            case Hand.STATE.PLAYER_SELECT_BOARD:
                if (i == newSelect)
                {
                    this.cursor.Active   = true;
                    this.cursor.Black    = true;
                    quadMistCardUI.Black = false;
                    this.CardCursor.SetNormalState();
                    if (this.Count == 5)
                    {
                        this.cursor.transform.position = quadMistCardUI.transform.position + Hand.CURSOR_OFFSET_S;
                    }
                    else
                    {
                        this.cursor.transform.position = quadMistCardUI.transform.position + Hand.CURSOR_OFFSET_L;
                    }
                }
                else
                {
                    quadMistCardUI.Black = true;
                    this.CardCursor.SetBlackState();
                }
                break;
            }
            i++;
        }
    }
Ejemplo n.º 11
0
    private void OnStateChanged(Hand.STATE oldState, Hand.STATE newState)
    {
        for (Int32 i = 0; i < (Int32)this.cardUIs.Length; i++)
        {
            QuadMistCardUI quadMistCardUI = this.cardUIs[i];
            switch (newState)
            {
            case Hand.STATE.ENEMY_HIDE:
                quadMistCardUI.Flip                    = true;
                base.transform.localPosition           = Hand.ENEMY_POSITION;
                quadMistCardUI.transform.localPosition = new Vector3(0f, -3.2f, 0f);
                break;

            case Hand.STATE.ENEMY_SHOW:
                quadMistCardUI.Flip          = true;
                base.transform.localPosition = Hand.ENEMY_POSITION;
                this.SlideToEnemyHand(quadMistCardUI.transform, Hand.ENEMY_TILING * (Single)i, i);
                break;

            case Hand.STATE.ENEMY_WAIT:
                quadMistCardUI.Flip                    = true;
                base.transform.localPosition           = Hand.ENEMY_POSITION;
                quadMistCardUI.transform.localPosition = Hand.ENEMY_TILING * (Single)i;
                break;

            case Hand.STATE.ENEMY_PLAY:
                quadMistCardUI.Flip                    = true;
                base.transform.localPosition           = Hand.ENEMY_POSITION;
                quadMistCardUI.transform.localPosition = Hand.ENEMY_TILING * (Single)i;
                break;

            case Hand.STATE.ENEMY_POSTGAME:
                quadMistCardUI.Flip          = false;
                base.transform.localPosition = Hand.ENEMY_POST_POSITION;
                this.SlideTo(quadMistCardUI.transform, Hand.DEFAULT_TILING(this.Count) * (Single)i, Anim.TickToTime(20));
                break;

            case Hand.STATE.PLAYER_PREGAME:
                quadMistCardUI.Flip                    = false;
                base.transform.localPosition           = Hand.PLAYER_POSITION;
                quadMistCardUI.transform.localPosition = Hand.PLAYER_TILING_S * (Single)i;
                quadMistCardUI.transform.localScale    = Hand.PLAYER_SCALE_S;
                break;

            case Hand.STATE.PLAYER_WAIT:
                base.transform.localPosition = Hand.PLAYER_POSITION;
                if (this.Count == 5)
                {
                    quadMistCardUI.transform.localPosition = Hand.PLAYER_TILING_S * (Single)i;
                    quadMistCardUI.transform.localScale    = Hand.PLAYER_SCALE_S;
                }
                else
                {
                    quadMistCardUI.transform.localPosition = Hand.PLAYER_TILING_L * (Single)i;
                    quadMistCardUI.transform.localScale    = Vector3.one;
                }
                break;

            case Hand.STATE.PLAYER_SELECT_CARD:
            {
                base.transform.localPosition = Hand.PLAYER_POSITION;
                Single num = this.SpeedFormula(quadMistCardUI.transform, Hand.PLAYER_TILING_S * (Single)i);
                if (this.Count == 5)
                {
                    base.StartCoroutine(this.SlideCardBackToTheFormerPosition(quadMistCardUI.transform, Hand.PLAYER_TILING_S * (Single)i, num));
                    this.ScaleTo(quadMistCardUI.transform, Hand.PLAYER_SCALE_S, num);
                }
                else
                {
                    base.StartCoroutine(this.SlideCardBackToTheFormerPosition(quadMistCardUI.transform, Hand.PLAYER_TILING_L * (Single)i, num));
                }
                this.CardCursor.Hide();
                break;
            }

            case Hand.STATE.PLAYER_SELECT_BOARD:
                base.transform.localPosition = Hand.PLAYER_POSITION;
                if (this.Count == 5)
                {
                    quadMistCardUI.transform.localPosition = Hand.PLAYER_TILING_S * (Single)i;
                    quadMistCardUI.transform.localScale    = Hand.PLAYER_SCALE_S;
                }
                else
                {
                    quadMistCardUI.transform.localPosition = Hand.PLAYER_TILING_L * (Single)i;
                    quadMistCardUI.transform.localScale    = Vector3.one;
                }
                break;

            case Hand.STATE.PLAYER_POSTGAME:
                base.transform.localPosition        = Hand.PLAYER_POST_POSITION;
                quadMistCardUI.transform.localScale = Vector3.one;
                this.SlideTo(quadMistCardUI.transform, Hand.DEFAULT_TILING(this.Count) * (Single)i, Anim.TickToTime(20));
                break;

            default:
                base.transform.position = Hand.PLAYER_POSITION;
                break;
            }
        }
    }
Ejemplo n.º 12
0
    public override void HandleTargetCardSelection(Board board, QuadMistCard origin, List <QuadMistCard> selectable, ref InputResult result)
    {
        board.ShowBoardCursor();
        Vector3 worldPoint = Camera.main.ScreenToWorldPoint(Input.mousePosition);

        if ((this.lastMousePosition - Input.mousePosition).magnitude > 1f)
        {
            worldPoint.z = -6f;
            Vector2 vectorByWorldPoint = board.GetVectorByWorldPoint(worldPoint, false);
            Single  num  = 0.429f;
            Single  num2 = -0.525f;
            Single  num3 = -1f;
            Single  num4 = 0.73f;
            vectorByWorldPoint.x *= num;
            vectorByWorldPoint.y *= num2;
            vectorByWorldPoint.x += num3;
            vectorByWorldPoint.y += num4;
            board.SetBoardCursorPosition(vectorByWorldPoint);
            this.lastMousePosition = Input.mousePosition;
        }
        if (!this.blacken)
        {
            for (Int32 i = 0; i < (Int32)board.field.Length; i++)
            {
                QuadMistCardUI cardUI = board.GetCardUI(i);
                if (cardUI != (UnityEngine.Object)null && cardUI != board.GetCardUI(origin))
                {
                    cardUI.Black = true;
                }
            }
            this.blacken = true;
        }
        if (this.counter >= Anim.TickToTime(16) && !this.launched)
        {
            foreach (QuadMistCard card in selectable)
            {
                board.GetCardUI(card).Black  = false;
                board.GetCardUI(card).Select = true;
            }
            this.launched = true;
        }
        if (this.launched)
        {
            if (Input.GetMouseButtonUp(0))
            {
                SoundEffect.Play(QuadMistSoundID.MINI_SE_CURSOL);
                for (Int32 j = 0; j < selectable.Count; j++)
                {
                    if (board.GetCardUI(selectable[j]).Contains(worldPoint))
                    {
                        result.index = j;
                        result.Used();
                        break;
                    }
                }
                if (result.IsValid())
                {
                    QuadMistCardUI[] field = board.field;
                    for (Int32 k = 0; k < (Int32)field.Length; k++)
                    {
                        QuadMistCardUI quadMistCardUI = field[k];
                        quadMistCardUI.Black  = false;
                        quadMistCardUI.Select = false;
                    }
                    this.launched = false;
                    this.blacken  = false;
                    this.counter  = 0f;
                    board.ShowBoardCursor();
                }
            }
        }
        else
        {
            this.counter += Time.deltaTime;
        }
    }