// Start is called before the first frame update void Start() { //Debug.Log("Elevator Script Activated :) !!!"); startingPosition = this.transform.position; NormalizedDirection = finalPosition - startingPosition; NormalizedDirection = Vector3.Normalize(NormalizedDirection); QbertScript = GameObject.FindGameObjectWithTag("Qbert").GetComponent <Qbert_Script>(); // Sounds SoundManagerReference = GameObject.FindObjectOfType <SoundManager>(); }
// Start is called before the first frame update void Start() { //Debug.Log("Coily Started"); spriteRenderer.sprite = Idle; QbertScript = GameObject.FindGameObjectWithTag("Qbert").GetComponent <Qbert_Script>(); if (Qbert == null) { Qbert = GameObject.Find("Qbert"); } //QbertScript.CheckAccessForScriptDebugPurposes(); //Qbert.gameObject.GetComponent<Transform>().position = new Vector2(10f, 10f); // Sounds SoundManagerReference = GameObject.FindObjectOfType <SoundManager>(); CoilyDeath = false; }